eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Deeper Instructional Design
    ... research Advanced ID - Learning Grounded - Skills-focused - Emotionally engaging Brain characteristics - Pattern ... little bit of stress you perform better, but varies greatly by person. Ways to improve Objective to Aligned Objective - Do ... - have model help them become self-monitoring + All of the above is defined as a game - Misconceptions + This is not ... Game best used when either hard to change model and/or a skill that really really needs to change. Learning can ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • The Great ILS Challenge
    ... play it while you are watching TV" - Twitch game - something where someone is doing something quickly (First person ... as an avatar? Realistic or graphical? Games as research tools. We can use the game to see how people behave based on ... . principals. The shades of gray. - Honesty / Loyalty - Personal Gain / Integrity To tune the game - Find the main ethical ... we do. Let's take our usual - what can we do to make it better? This challenge - Design a game to get to the ethical truth of a person. Predict ethical behavior. And the very cool thing after one of his speakers left, when he asked ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Thoughts on Dinner
    ... need help. They decide on which conference to go to based on who will be there and do preliminary research on people they ... participated in an RFP with us for game development. The session list, in many ways, is secondary to my purposes here ... the table is doing research and asked the others whether they knew some experts. 3 people grabbed their phones. I have ... in-person networking has its parallel in LinkedIn and Facebook. The food is not as ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as ... draft). - Senior person engages with senior person of the client to understand big-picture agenda. - Do research - what ... Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session will ... completion - Improve retention Some fun, some hard work. The important part is the learning agenda. Serious Games - the basis. - Historically games have been frowned upon. Nothing has really changed. - Game seen as not equalling ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Kevin Kelly Q&A
    Definition: Web that is readable by the web itself. It can parse out person, place, contextual cues. Like 10 years ago…web ... spend time is a great avenue of research. How we spend time with instruments and people. Add to it the design approach to ... . Writing in Science Fiction is not good. Great ideas badly written. Deamon by a first time author. Game designer who sets ...
    Learning Matters! - Tuesday, October 28, 2008 - Comments
  • eLearning, mLearning, Tech Terms, Google, & iPods
    ... also acting as a growth catalyst for certain types of products and services. The research indicates that the current ... deserve to be free." Googling and intelligence - Nicholas Carr The average young person spends more than eight hours ... networking, and accelerated development of the frontal lobe, which controls these functions. Today, video-game brain ... a new multitasking technology culture. - Gary Small, M.D. Director, UCLA Memory & Aging Research Center ...
    Big Dog, Little Dog - Sunday, October 19, 2008 - Comments
  • elearning: promises and practices
    Slide 13: Contains more information than a person was likely to come across in a lifetime in the 18th century ... content Open Educational Resources (OER) are teaching, learning, and research resources that reside in the public domain ... Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... research for their courses The ECAR Study of Undergraduate Students and Information Technology ... education where the medium of instruction is computer technology. No in-person interaction may take place in some ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • E-Learning for Newbies
    ... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies ... Research full-time. A huge step for me - working at home, etc. started a personal e-learning blog, joined the edublog ... perspective of a person looking to get a job in the field of e-learning vs. a person who knows little about the term. I ... Research , deliver in a “101″ webinar with Learn.com which should provide an overview. I also wrote ... . Course authoring - knowledge of software (simulation, game, rapid design tools, multimedia, etc.). Web ...
    Janet Clarey - Thursday, October 9, 2008 - Comments
  • Beth's Blog: How Nonprofits Can Use Social Media: Screencast: Using Widgets to Build Community on Blogs Featured on NTEN Blog
    ... video games visual thinking vlog ... personal horoscope, or local weather or an RSS feed. Act 2:  Why A few important questions to ask before your ... a lot more personal campaigns and activity. Fundraising is the life blood of nonprofits and is another area of active experimentation using strategies called â??personal fundraisingâ??  Think citizen donor, citizen ... Blog has written extensively on the topic of personal fundraising.  Youll find these posts here and Id ...
    Tony Karrer delicious links - Friday, October 3, 2008 - Comments