eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Classroom2.0: Twitter, del.icio.us and participatory learning at melanie mcbride online
    ... articles and research supporting everything I’m talking about in the course. For example, this past week, we ... publishing tools and trends, understanding and participation was a core knowledge and skill focus. 3. Privacy ... Publishing Program based on my longterm relationship with web2.0 tools and trends as a professional (and citizen) content ... management (using Wordpress - since many will have only limited relationship with CMS) Current tools and trends in social ... Gaming Articles Virtual Worlds Culture Interviews Archive October 2008 September ...
    Tony Karrer delicious links - Monday, November 17, 2008 - Comments
  • Masie Wrap Up
    Two great take aways from Elliott’s conversations with Barak Obama: 1) Nintendo spends more on research ... the same advice to McCain campaign. On the TeleTrust Game from Champlain College: Anne’s students came up with a game called Teletrust which is VERY cool and helps people wrestle through the challenges of Teleworking and shows ... third and the final product was very impressive. Also, the game is available to all thanks to the Masie foundation ... . They looked at 24 different research studies to come up with a new model Interactive Multi-Modal versus Multi-Modal ...
    Learning Matters! - Wednesday, October 29, 2008 - Comments
  • Kevin Kelly Q&A
    ... spend time is a great avenue of research. How we spend time with instruments and people. Add to it the design approach to life. Do something and iterate. Just go and do it. On Global Trends for Collaboration on Democratization of Content ... . Writing in Science Fiction is not good. Great ideas badly written. Deamon by a first time author. Game designer who sets ...
    Learning Matters! - Tuesday, October 28, 2008 - Comments
  • elearning: promises and practices
    ... content Open Educational Resources (OER) are teaching, learning, and research resources that reside in the public domain ... Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... research for their courses The ECAR Study of Undergraduate Students and Information Technology ... , 2007 Slide 79: 26% spend more than 20 hrs per week online Academica Group, 2007 UAS/CAS Web Trends ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • E-Learning for Newbies
    ... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies I think newbies to e-learning should focus on: history, trends, and direction (history, evolution, impact of ... Research , deliver in a “101″ webinar with Learn.com which should provide an overview. I also wrote ... . Course authoring - knowledge of software (simulation, game, rapid design tools, multimedia, etc.). Web interface ... , books, presentations, white papers, research, etc. Join e-learning associations (local, national, global) Take ...
    Janet Clarey - Thursday, October 9, 2008 - Comments
  • Training Method Trends
    ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... bad trend. Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in education ... Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently. All ... information about what learning delivery methods were being used and particularly if they were trending up or down. The way ... it effectively judges the trend - not necessarily the amount. So here's the graph showing all of the trending ...
    eLearning Technology - Monday, September 8, 2008 - Comments
  • Training Method Trends : eLearning Technology
    ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... can claim victory on the serious games prediction just yet. Please see http://www.elearningguild.net/research/?p=188 ... -Learning Trends eLearning 2.0 LMS Web 2.0 Enterprise 2.0 Personal Learning Informal Learning ... , 2008 Training Method Trends : eLearning Technology Steve Wexler who runs eLearningGuild research has been producing some really interesting information recently.
    Tony Karrer delicious links - Monday, September 8, 2008 - Comments
  • E-Learning Queen: The Best Way to Learn in an Online Course
    ... doing research, finding an online tutor, or going to a virtual world or serious game for simulation(s). 2---Interaction ... message, informal webinars, collaborative projects and games can be ways of modeling positive interaction, and one can ... or on Google Video, or in free services such as Neulio . You may also find quizzes and interactive games, or informal ... transferred by using simulations, games, and virtual worlds. Self-Regulation Strategies 1---Time management Using the ... Messanger, chat, Skype, internet, and games may help. 2---Emotional control (anxiety and concentration) Effective ...
    delicious Random Mind - Wednesday, August 6, 2008 - Comments
  • Building networks for learning
    ... new research in this area. Introduction to social network methods This on-line textbook by Robert Hanneman and ... performance. This brief and general introduction examines what communities of practice are and why researchers and ... trends and pathways forward UN & other key global SD reports Barriers to change Books on sustainable ... Research methods and approaches Science for sustainability Systems thinking Managing participation Action research resources Using narrative Other social research methods Trans- & ...
    Tony Karrer delicious links - Friday, August 1, 2008 - Comments
  • Produsage: Key Principles | Produsage.org
    From Production to Produsage: Research into User-Led Content Creation Navigation recent posts ... productive users, or produsers , engaged in the act of produsage . In addition, we also see an increasing trend to ... also trace their roots to the peer-based research and innovation communities which inspired open source itself, and ... practices as diverse as citizen journalism and multi-user online gaming. The four principles of produsage build ...
    delicious Random Mind - Tuesday, July 1, 2008 - Comments