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  • Alternatives to Second Life
    Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... components of this platform include the Unreal® Engine 3 by Epic Games and Dynamic Virtual Human Technology (DVHT) created by Virtual Heroes. DVHT combines electronic computer game technology with a digital human physiology engine, digital ... networking tools build right in. The flagship product, ProtoSphere is build from the ground up for learning. It contains SCORM ... the social networking application. __ Catalog of Recommended Books, Games and Gadgets Recommended Games ...
    Kapp Notes - Wednesday, June 18, 2008 - Comments
  • Ignatia Webs: One of ITM's scientific flash learning instruments
    ... science2.0 (3) SCoPE (5) scorm (1) second life ... ) FP7 (1) funding (1) future (2) games (3 ... , research, practice games Red Hot Learning Institute of Tropical Medicine itmvodcast.blogspot.com music ... a great surplus for real life architectu... ICT4D the Peoples Uni, an OER initiative - they ...
    delicious Random Mind - Wednesday, April 23, 2008 - Comments
  • AG08 Day 2
    ... too distant future.) After lunch I went to “I’m Busy Enough…What Do I Need a Second Life For?” mostly because Angela White (who I met at the conference) was so enthusiastic about Second Life. I went in as a ... Levine from NMC presented the session and “demystified” Second Life for me. I’ve heard of it, but never ... agents. What I learned from her is that we should provide support tools first and think about formal training second. In ... ) how will that impact your eLearning? Next I attended a session on the future of SCORM. First of all, hats off ...
    eLearning Development News - Wednesday, April 16, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... lower-end, PPT + Audio tools will do well with none winning huge shares of the marketplace. Wiki + SCORM + Add-ins will ... Games - Seriously Sorry, Not for You They will continue to get talked about A LOT. And people will continue to be ... serious games, if we can break the hype around the requirement for $2M budgets, and realize that meaningful outcomes can be generated by games with a budget of $200K, or even less, people dont have to be sitting on the outside. Its just ...
    Tony Karrer delicious links - Tuesday, January 15, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... , PPT + Audio tools will do well with none winning huge shares of the marketplace. Wiki + SCORM + Add-ins will become more ... can ask all you want, you will still be doing a lot of work with LMS products this year. Prediction #8 => Serious Games ...
    eLearning Technology - Thursday, January 3, 2008 - Comments
  • e-Clippings (Learning As Art): I'm tired people, so I'm only going to say this about 1,000 more times...
    ... showing public photos from UX Week 2007 . Make your own badge here . Me in Second Life gapingvoid ... here . books futures Web 2.0 and check this one as well e-Places to visit copyright game studies ... « Gadgets, Games and Gizmos: The Blog Book Tour - Week Two ... Web we happen to on. Learning scoffs at mergers of companies and at specifications like CORDRA and SCORM.
    delicious Random Mind - Saturday, September 29, 2007 - Comments
  • CAC Teams: Emagine
    ... procedure with focus on transitions from each phase to the real world. Phase Two will be produced in Second Life, a 3-D ... Learning Management Systems, using Flash® Professional 8, Second Life and incorporating swif.t3D. The components of Phase One will offer some 3-D pieces and many interactive elements. To accustom the learner to Second Life, we will use ... One. In Phase Two, Sloodle will link Moodle with Second Life's interactive objects to also track the learner. We will be ... -Learner.net put into use Second Life server software to accommodate the many users of the 3-D environment and speed up ...
    Kapp Notes - Saturday, April 21, 2007 - Comments
  • Gadgets, Games and Gizmos: The Future of E-Learning
    ... more information on ProtoSphere: Second Life for Learning __ Recommended Games and Gadgets Recommended Books ... only one, IBM believes this as well... Employees of tomorrow will inhabit virtual worlds like Second Life to hold live ... actual vehicle will be Second Life. Recently, I was given the opportunity to play with a product created by a company called ... Voice Over the Internet (VoIP), application sharing, whiteboards, and virtual meeting spaces. It speaks the SCORM language and looks a lot like Second Life only with a cleaner interface. This summer I am going to put the product through ...
    Kapp Notes - Tuesday, January 23, 2007 - Comments
  • Random Walk in Learning: Educators explore 'Second Life' online
    Monday, 18 December 2006 Educators explore Second Life online In a special series on "Welcome to the future", CNN reports on educators using Second life. The story talked about The three-dimensional ... Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life." Frankly, I dont see the value of holding a regular class in Second life. A real good use of Second Life I know of ... taught a course in Department of Commerce where the entire course was run within Second Life and course participants ...
    delicious Random Mind - Wednesday, December 20, 2006 - Comments
  • Rapid eLearning Tools
    ... start, so there are a lot of things like SCORM, AICC, learning games, the ability to embed Quizmaker quizes, etc. that ... Harvard Extension Class in Second Life Defending the Status Quo - Seth Godin ... capability to wrap with SCORM. Anything else that differentiates a presentation tool from an eLearning tool. Also, I hope ... complete RAD SCORM e-learning development tool from the business focussed Open Source Open Elms project. I think its great - but then again we did help with its development. See a SCORM course which explains how the free ...
    Tony Karrer delicious links - Tuesday, September 19, 2006 - Comments
  • Random Walk in E-Learning
    Worlds is committed to exploring complex, networked social spaces, such as Second Life, Croquet, Metaverse, Fablusi ... sending me to hell in the after life stuff. I wont buy. Tell me good things. For example, any good deed that normal ... the object, the object will move at constant velocity forever - inertia! In the second case, the Earth being spherical ... practice and everyday life, where current beliefs about the world and how it works are maintained and strengthened ... learned will be used. But what is missing from most authentic situations--and from most real-life situations as ...
    delicious Random Mind - Saturday, July 2, 2005 - Comments