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  • Some Facts about Immersive Learning Worlds
    ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... actual equipment. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Questions about Second Life
    ... many educators have related to the social networks and Second Life. 1) Kids use these ā¬Splacesā¬ż like Second Life, Facebook, etc. mostly for socializing. I have to agree. Kids mostly use these tools for social reasons. For several ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... socializing with each other. So the primary motivation for kids to use social networking tools are for non-academic purposes ... focused on socializing. But surprisingly, kids use social networks for educational purposes on their own. One ...
    Kapp Notes - Thursday, September 25, 2008 - Comments
  • Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
    Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were engaged. Seems that Tim O'Reilly is now asking the same question of the Web 2.0 world. At the latest Web 2.0 ... financial crisis - if developing a Facebook app so that we could 'throw sheep' at each other, was the best use of our ...
    e-Clippings (blogoehlert) - Monday, September 22, 2008 - Comments
  • E-Learning Queen: The Best Way to Learn in an Online Course
    ... facebook, linkedin, or other social networking areas. 3---Motivation Part of the face-to-face instructional environment ... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ... ► Jun 14 (1) Art and Social Responsibility in Second Life: AM R ... and to get the information you need can be very useful. Having access to social networking can be good in ...
    delicious Random Mind - Wednesday, August 6, 2008 - Comments
  • V-Business Expo Day 1
    ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... Socialization needs to come before creation. People like talking to people they have things in common. Community built ... artifact here. Can do deterministic (simulations) and non-deterministic (social interaction) scenarios. Vastpark, Wonderland ... games/virtual worlds for learning and half are role based. Gaming is huge…average age is in late 20s.
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Produsage: Key Principles | Produsage.org
    Produsage.org Social Networks on Ning: A Sensible Alternative to Facebook Produsage: A Working Definition All time: Welcome to Produsage.org Produsage: A Working Definition Blogs, Wikipedia, Second Life, and Beyond: From ... Recent Updates Recent Articles New Impulses for Libraries: Drawing on Second Life and Produsage ... ;  New Book Blogs, Wikipedia, Second Life, and ... which are inherently constructive and productive of social networks and communal content. These latter users occupy ...
    delicious Random Mind - Tuesday, July 1, 2008 - Comments
  • Alternatives to Second Life
    ... the social networking application. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and ... Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... components of this platform include the Unreal® Engine 3 by Epic Games and Dynamic Virtual Human Technology (DVHT) created by Virtual Heroes. DVHT combines electronic computer game technology with a digital human physiology engine, digital ... virtual humans and environment. ProtonMedia The company offers a virtual environment along with several social ...
    Kapp Notes - Wednesday, June 18, 2008 - Comments
  • Avoiding Virtual World Mistakes
    ... for people to do or experience in an interactive way then people will not stay. These are social networks or ... ). __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Sunday, June 15, 2008 - Comments
  • ZaidLearn: A Free Learning Tool for Every Learning Problem?
    Social Networking tool? Tricky one! Facebook Tool to create study groups and manage group projects ... Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator (Graphics) del.icio.us ( Social Bookmarking) eLearning XHTML Editor Facebook (Social Networking Site) Flickr (Photo Sharing) FreeMind ... , connect and learn? Second Life Content Management System ( CMS )? Joomla Tool to create my own website ... management? SimCity Game to understand social studies better? Quest Atlantis Game to understand world hunger ...
    Tony Karrer delicious links - Friday, June 13, 2008 - Comments
  • Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
    ... mobile Second Life client : Well, that should be cool over 3G... Wireless Social Networking To Generate $2.5 Trillion ... try some 2.0 stuff "My advice to all executives today is just get in there. Set up accounts at Facebook, LinkedIn ... Requirements for "Information exchange with Virtual Worlds" Interoperability Project Mark Kingdon: For Second Life ... your company and your customers) until you experience it for yourself." Ben 10 Alien Force Game Creator : So ...
    e-Clippings (blogoehlert) - Wednesday, June 11, 2008 - Comments