eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning.
If you would like to be included and or participate, please contact:Tony Karrer
  • Some Facts about Immersive Learning Worlds
    ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
    Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they ... . These two pieces just have me wondering - is the learning/training industry asking itself this question? Is theer ... training and page-turners - then how do we answer the inevitable follow-on: how do we do something more meaningful and ...
    e-Clippings (blogoehlert) - Monday, September 22, 2008 - Comments
  • E-Learning Queen: The Best Way to Learn in an Online Course
    ... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ... ► Jun 14 (1) Art and Social Responsibility in Second Life: AM R ... ► May 22 (1) What's Your Favorite Use of Second Life? ► May 21 (1) I Found My Tutor In Second Life: New Ways to ...
    delicious Random Mind - Wednesday, August 6, 2008 - Comments
  • V-Business Expo Day 1
    ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... trailer/advertisement for the Virtual World community build around it. Training is the one place where promise has ... getting into this work. Scenario based role playing is a key area where Virtual Worlds have significant advantage. Training ... games/virtual worlds for learning and half are role based. Gaming is huge…average age is in late 20s. Most ... online gaming research, he says…”Read it, digest it and leave it out for your boss to see.” ...
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Summer 2008: Learning in 3D Class
    ... teamed up at several conferences as co-presenters (see ASTD TechKnowledge 2008, Lots of Fun and Second Life Training ... Preston providing instruction and answering questions in Second Life. So the second week of the summer ... explaining Second Life and he knows the ins and outs of the program extremely well. However, the class is having a little problem with the summer freshman who were supposed to contact my graduate students to start a Second Life project. A number ... Second Life environment. Currently we are exploring how to build small houses and shelters on our land.
    Kapp Notes - Friday, July 18, 2008 - Comments
  • Second Life for Your Health
    Here are some interesting videos showing how Second Life can be used to design and deliver health related training and actual client support within a virtual world. This one is focused on nursing education . This one demonstrates various views of how a virtual platform can help mental health and other patients . Here is a video that shows how a "branching story" type interaction is used to provide training to students in a medical setting . __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books ...
    Kapp Notes - Monday, July 14, 2008 - Comments
  • Google Steps into the 3D Universe
    ... versions of real life. For a complete review of the product check out the review by Jose C Gomez in his blog entry Google Lively Review on his blog josecgomez.com Rather than a platform for 3D training and adventure, the product is ... about Lively ! __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended ...
    Kapp Notes - Thursday, July 10, 2008 - Comments
  • Practice Makes Perfect in Virtual World
    Public health officials from the California Department of Health Services have created a massive online virtual training program. Researchers from the University of California-Davis Health System re-created a 3-D model of the California Exposition and State Fair in Second Life and conducted the training within that environment. Here is how it worked ... Public Safety Officials Practice for Real-Life Threats _ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content ...
    Kapp Notes - Friday, June 27, 2008 - Comments
  • Creating a Hospital in 3D to Explore Possibilities
    To that end, an entire hospital was built in Second Life that filled an entire sim. It was fully equipped, and included ... continues to be used for medical and other training. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide ... to highlight desired changes or to show a "What-If" scenario. As the article Virtual Worlds Case Study--Second Health ... givers had to be precise, and instantly recognizable by residents in the UK. Of particular importance was to represent life ...
    Kapp Notes - Monday, June 23, 2008 - Comments
  • Alternatives to Second Life
    Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... projects, facilitate meetings, conduct corporate training or establish a virtual office. Unisfair The company ... Corporate Training markets. The applications offered facilitate highly interactive, self-paced learning and instructor-led, distributed team training. The flagship product is the Virtual Heroes Advanced Learning Technology (A.L.T.) platform. Major components of this platform include the UnrealŪ Engine 3 by Epic Games and Dynamic Virtual Human Technology ...
    Kapp Notes - Wednesday, June 18, 2008 - Comments
  • Think Virtual Worlds: Not Second Life
    Here is this Month's ASTD Big Question: Second Life Training? More specifically: In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life? If you were to develop a training island in Second Life, what kind of environment and artifacts would you consider essential for teaching ... first I want to say that we need to get away from thinking the only 3D learning envrionemnt is Second Life . Many other ... Second Life activity but also activity in other 3D worlds. Here are the Two Videos. The first one I created and ...