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  • E-Learning Queen: The Best Way to Learn in an Online Course
    ... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes-oriented way. For example, you may find a tutor for Spanish in Second Life or through ning. 4---Comprehension ... ► Jun 14 (1) Art and Social Responsibility in Second Life: AM R ... ► May 22 (1) What's Your Favorite Use of Second Life? ► May 21 (1) I Found My Tutor In Second Life: New Ways to ...
    delicious Random Mind - Wednesday, August 6, 2008 - Comments
  • Produsage: Key Principles | Produsage.org
    Recent Updates Recent Articles New Impulses for Libraries: Drawing on Second Life and Produsage ... : Welcome to Produsage.org Produsage: A Working Definition Blogs, Wikipedia, Second Life, and Beyond: From ... ;  New Book Blogs, Wikipedia, Second Life, and ... productive users, or produsers , engaged in the act of produsage . In addition, we also see an increasing trend to ... practices as diverse as citizen journalism and multi-user online gaming. The four principles of produsage build ...
    delicious Random Mind - Tuesday, July 1, 2008 - Comments
  • AI in Second Life
    Here is a USA Today article on artificial intelligence in Second Life. Based on a project I'm currently involved in, this has proven to be a bit challenging (and limiting), but as the article points out, Second Life offers some great advantages for advancing AI: Inexpensive platform for testing Focusing on the code/algorithms/etc. without figuring out the robotics Lots of user input Ability to accomplish virtual (put realistic) ...
  • Steady Stream of Virtual Worlds
    ... conference was (and will be over the next two days) available through NDU's islands in Second Life. I'm looking ...
  • Ignatia Webs: One of ITM's scientific flash learning instruments
    ... science2.0 (3) SCoPE (5) scorm (1) second life ... ) FP7 (1) funding (1) future (2) games (3 ... Stephen Downes blog Steve Warburton blog Sue Waters blog Tony Karrer blog Trends in living networks ... , research, practice games Red Hot Learning Institute of Tropical Medicine itmvodcast.blogspot.com music ... a great surplus for real life architectu... ICT4D the Peoples Uni, an OER initiative - they ...
    delicious Random Mind - Wednesday, April 23, 2008 - Comments
  • TCC08 Keynote: Why Do We Need A Second Life?
    ... i at Manoa In Second Life: Professor Lilliehook “Change ahead requires vision now” Visions for change ... Merged technologies Open source software Internet subscription software Overview of Second Life Wants to ... Everyone has art ability–everyone can build Library of Congress has a Second Life New Media Consortium Getting ... Second Life & virtual worlds are a new movement, but SL isn’t the first world and won’t be the last ... ; but there is a learning curve Why Second Life Education No subject left behind! Many classroom ...
    Experiencing eLearning - Thursday, April 17, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... -Learning Trends eLearning 2.0 LMS Web 2.0 Enterprise 2.0 Personal Learning Informal Learning ... realistically they are more about trends in eLearning and eLearning Software . Prediction #1 => eLearning 2.0 - Increasing ... Games - Seriously Sorry, Not for You They will continue to get talked about A LOT. And people will continue to be ... serious games, if we can break the hype around the requirement for $2M budgets, and realize that meaningful outcomes can ...
    Tony Karrer delicious links - Tuesday, January 15, 2008 - Comments
  • Ten Predictions for eLearning 2008
    Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are not 3D ... The Big Question this month are Predictions for Learning in 2008 . Here are my predictions, but realistically they are more about trends in eLearning and eLearning Software . Prediction #1 => eLearning 2.0 - Increasing Pressure It's safe to predict that you'll be hearing more and more about eLearning 2.0 during 2008. While large scale adoption will ... can ask all you want, you will still be doing a lot of work with LMS products this year. Prediction #8 => Serious Games ...
    eLearning Technology - Thursday, January 3, 2008 - Comments
  • Federal Consortium on Virtual Worlds
    I attended the Federal Consortium on Virtual Worlds at the National Defense University on Friday. This was the "first annual" event put on by IRMC, and overall, it was a success. It sparked a lot of great conversations in real world. It was also broadcast in Second Life...I was looking for some of the folks I know in Second Life, but didn't see anyone I recognized. Here's a rundown of the talks: Dr. Childs (Director of IRMC) started off the consortium borrowing the ... second was a Virtual Worlds Panel with representatives from Forterra, Active Worlds, and National Guard. The second ...
  • CNN presence in SL
    Here is an article about how CNN recently opened a i-Report (user generated news reporting) location in Second Life. Many are familiar with the i-Report concept in the real world, and the SL i-Report will function in much the same way in Second Life. Residents will be able to share events that are happening around the world. It will be interesting to see how this presence works (i.e. Will residents care about events that have happened in the past? Will there be news worthy events or will it turn into a subtle form of marketing for increasing traffic flow at a certain location?
  • Research Potential of Virtual Worlds (SL and WoW)
    William Sims Bainbridge wrote an article recently for Science on the new potential that virtual worlds hold for scientific research. Specifically, he looks at the research potential that Second Life and World of Warcraft have in the fields of social, behavioral, and economic sciences . He notes that the two virtual worlds hold different opportunities for research: Second Life is especially well designed to mount formal experiments in social psychology or cognitive science, because the researcher can construct a facility comparable to a real-world laboratory and recruit ...
  • Main Page - Complexive.com
    Corporate Education Skype: mahaleys SL: Ace Carson http://www.dukece.com Second Life Office: http://slurl.com ... | Help Contents 1 What is Corporate Learning: Trends and Innovations? 2 How Do I Register ... : Trends and Innovations [ edit ] What is Corporate Learning: Trends and Innovations? Corporate Learning: Trends ... post your location [ edit ] Sponsors Corporate Learning: Trends and Innovations is hosted by Complexive ... Learning, Designing e-Learning Simulation Games, research reports, and numerous journal articles and chapters. Clark has ...
    Tony Karrer delicious links - Tuesday, October 16, 2007 - Comments
  • The Name of the Game Is Work
    ... generation raised on Nintendo ( NTDOF.PK ), World of Warcraft, and Second Life. They are using games to recruit new talent ... three years, nearly 1,500 new employees have gone into their digital 3D world that looks a bit like Second Life except its ... gain traction, business school professors are already planning courses that tap into the trend. "Online games seem to be ... Innovation Home Architecture Auto Design Brand Equity Game Room Innovation Index Brand Blog Design Blog Games Blog Media Blog NEXT Blog ...
    Tony Karrer delicious links - Friday, August 24, 2007 - Comments
  • A University's Presence in Second Life
    With much talk and hype about Second Life and the benefits that it can have for creating interactive learning environment, why might begin to wonder where the examples of using Second Life are. For an excellent use case of Second Life, I would refer readers to Dr. Karl Kapp's recent blogs over the summer about a class that he conducted entirely in Second Life (and also integrated some Web 2.0 technologies). Throughout the summer, he offered excellent tips and trials of conducting the class. For those who think that Dr. Kapp may be over-hyping a game (of for those who see games as a ...