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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... , integration with the larger corporate learning infrastructure, security, and keeping ahead of rapidly changing ...
eLearning Weekly
- Friday, October 17, 2008 -
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elearning: promises and practices
... digital cameras and
camera phones to medical scanners and
security cameras, comprise the largest
component of the ...
Technology, 2007
Slide 74: 78.3% play computer and video games
The ECAR Study of Undergraduate ... a blended courseā?¦ where traditional learning
activities are moved online (e.g. bulletin board
discussion, simulation ... .
Marshal McLuhan
Slide 163: Powerpoint, audio, video, podcasts, simulations to
augment lectures
Slide ...
delicious Random Mind
- Wednesday, October 15, 2008 -
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ZaidLearn: A Free Learning Tool for Every Learning Problem?
... choose ! Tool to create Flash games (templates)? ClassTools.net Investment Simulation Game? Virtual Trader Interactive 3D business simulator? INNOV8 Game to understand cancer better? Re-Mission Game to understand the scientific method and 21st Century Skills? River City Game to understand variable manipulations for urban management? SimCity Game to understand social studies better? Quest Atlantis Game to understand world hunger and ... -use and secure Internet browser? Firefox e-Mail system? Gmail Social bookmarking tool?
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Keynote Day 2
... advance across DoD. - Good training impt for National Security efforts. Moving towards more games and leveraging Web 2.0. ... simulations - Event scripting the hardest part - game level design and assignments. Sadly all in proprietary formats. FAS ... - Internet - used off-site, Iraq Tailored LMS and CMS and customized to particular network depending on network security. So ... refreshment The methods proposed too expensive to implement (esp. in current structure.) Game features attractive ... cues, hints to keep learner progressing Good games keep you in flow. Challenge slightly out of grasp.
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Games, Gadgets and Gizmos for Knowledge Transfer
Summary - Casual games - Leverage gadgets - Build community - Reconfigure training program - Simulations / Virtual ... Games, Gadgets and Gizmos for Knowledge Transfer Presenter: Karl Kapp, Bloomsburg University (Of course, I screwed ... . Last year - 1st boomer receive Social security. By 2010 - more jobs than people. Our old knowledge transfer message ... are through the applications online. (remember, mySpace, Console games (now have online access through console games ... to apply to different areas. 3 mil kids in Nicktropolis . Playing social game. Where 41-62 has ...
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Learning for the New Mobile Society
... games and simulations - Mentoring and coaching - Collaboration Medical is huge in mobile. ------------------ Dr ... ) ---------------- Judy - Academic ADL. Retired. We are a mobile society. iPhone a game changer. One of the few tools that give ... - Still have to look at security. Also - how do you know if you have a trusted source? Doesn't change much from laptop ... USB drive with all courses. Courses communicate to LMS and loads results later. Security concerns on USB ...
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Keynote Day 1
... because we connect! - Simulations / Gaming - let people play through it up front before the problem happens. - Cohort ... grow? - One of the most impt. nat. security issues we have. - What we do very important for the security of the US.
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Collaboration in a Virtual World Pt. 1
... simulation activities People really don't learn well in lecture mode Research done on learning pyramid Just adding ... security issues) Audience: Do you take it into Web 2.0 world? Docs encourage students to blog. Students feel like a ... - seek out and present additional resources - Group work on case studies - Simulations - Blogs - Wikis still difficult ... conference. Session #800. Esp the solution that uses both card games and online game) Other techniques - ...
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FCVW (Day 2)
Day 2 at the Fedaral Consortium on Virtual Worlds was a little less eventful. There were two panels (one with international speakers and one with developers). There were also a series of workshops on different interest areas surrounding VW's (i.e. Education and Training, Development, Governance/Policy/Acquisition, Security, etc.). I attended the Education and Training workshop. Much of the discussion surrounded best practices, communities of practice, and combining resources to help build a VW picture/strategy for organizations. Much of the information will be pushed to the FCVW ...
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FCVW (Day 1)
... while Games are "high fidelity" VW's are "large teams" while Games are "small teams" VW's are "security issues" while ... "worlds" (not "games"), and that many saw VW's as the evolution of the 3D Internet. He highlighted that VW's would develop ... source solutions...long-term, this tends to be the solution that wins out. Security, Privacy, and Intellectual ... members. One interesting list from Curtis Conkey (NAWC) was on the difference between games and VW's (as a side note, I think some of these categories are limiting as games do not necessarily fit the descriptions provided): VW's are ...
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Steady Stream of Virtual Worlds
... latest version of Training & Simulation Journal arrived. The cover story was called " Gathering of Avatars ... swift kick to the DoD (and Government at large) to stop arguing about the downfalls (like security vulnerabilities) ...
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Catch-up
I've been holed up for the past several days (and nights) reviewing over 200 proposals. I'm a little over half way through, but needed to take a mental break before embarking on more reviews tomorrow. One thing became abundantly clear as I was reading. There is still so much work that needs to be done in the model, simulation, and gaming field ... security. However, there are many disjointed efforts going on and despite recent attempts to standardize one or more ... book titled " Simulations and the Future of Learning " from my bookshelf in order to see how close we were getting to ...