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  • Some Facts about Immersive Learning Worlds
    ... content to facilitate the learning. Immersive Learning includes the concepts of games, online Simulations and Virtual ... rich-skill practice. Further, 50% of the respondents plan to do more with mini-games in the future, 72% plan to do more with simulations/scenarios and 36% plan to do more with serious games. There is still going to be a steep learning ... actual equipment. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking ... games, and even suggested changes in business practices according to behavior seen in virtual multiplayer ...
    Kapp Notes - Tuesday, November 4, 2008 - Comments
  • elearning: promises and practices
    Technology, 2007 Slide 73: 81.6% use social networks The ECAR Study of Undergraduate Students and Information Technology, 2007 Slide 74: 78.3% play computer and video games The ECAR Study of Undergraduate ... rhetoric inherent in the idea of social networking and the world of Web 2.0. JISC LXP Student experiences ... world. Slide 177: to try collaboration and open access through a social networking site, wiki projects, new ... Web 2.0 is not a technological revolution, it is a social revolution Stephen ...
    delicious Random Mind - Wednesday, October 15, 2008 - Comments
  • E-Learning for Newbies
    Course authoring - knowledge of software (simulation, game, rapid design tools, multimedia, etc.). Web interface ... in this field) joined social networks enrolled in a Master’s program at Capella University (Education ... community. Realized I was learning as much as I did in my Master’s program. joined online social networks ... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies ... ) Tools of e-learning - authoring tools, systems (LMS, LCMS, Live Online Learning, social media) ...
    Janet Clarey - Thursday, October 9, 2008 - Comments
  • E-Learning Queen: The Best Way to Learn in an Online Course
    ... doing research, finding an online tutor, or going to a virtual world or serious game for simulation(s). 2---Interaction ... transferred by using simulations, games, and virtual worlds. Self-Regulation Strategies 1---Time management Using the ... , facebook, linkedin, or other social networking areas. 3---Motivation Part of the face-to-face instructional environment ... and to get the information you need can be very useful. Having access to social networking can be good in creating ... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning ...
    delicious Random Mind - Wednesday, August 6, 2008 - Comments
  • ZaidLearn: A Free Learning Tool for Every Learning Problem?
    Social Networking tool? Tricky one! Facebook Tool to create study groups and manage group projects ... choose ! Tool to create Flash games (templates)? ClassTools.net Investment Simulation Game? Virtual Trader Interactive 3D business simulator? INNOV8 Game to understand cancer better? Re-Mission Game to understand ... management? SimCity Game to understand social studies better? Quest Atlantis Game to understand world hunger and ... Audacity (Audio Recording) Classtools (Flash Games) CustomSignGenerator (Graphics) del.icio.us ( Social ...
    Tony Karrer delicious links - Friday, June 13, 2008 - Comments
  • V-Learning, The skills needed for success
    ... own practice. - It's affecting us NOW. All of the variables in Game (see Sid Meier talk) is the same thing we say we wanted to do in instructional design. Expectations about learning redefined by social media, gaming. - As professionals, we ... dept. will approve social network analysis to measure and reward collaborative behavior - 2020 - surgery to enhance ... learning is supposed to be doing. Learning technologies have changed. - Look at the games - that is the 3D web that is ... + gaming + immersive virtual tech = just in time just for me 24x7 interactive streaming immersive motivational ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Keynote Day 2
    Warcraft, Second Life - Commercial solutions aimed at social networking. - Proof of concept and tools potent - Problem - about ... simulations - Event scripting the hardest part - game level design and assignments. Sadly all in proprietary formats. FAS ... week). - Launched with a bunch of courses. 3 networks for access - Military unclassified - Military classified - Internet - used off-site, Iraq Tailored LMS and CMS and customized to particular network depending on network security. So Classified network has different information than Internet. Also links to DoD information systems so DoD can ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer
    Resilient - fail forward fast. Try it, see if it works, move forward. - Social - can socially network wherever they ... to apply to different areas. 3 mil kids in Nicktropolis . Playing social game. Where 41-62 has advantage ... . Summary - Casual games - Leverage gadgets - Build community - Reconfigure training program - Simulations / Virtual ... Games, Gadgets and Gizmos for Knowledge Transfer Presenter: Karl Kapp, Bloomsburg University (Of course, I screwed ... . Last year - 1st boomer receive Social security. By 2010 - more jobs than people. Our old knowledge transfer ...
    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Keynote Day 1
    ... future - Investigating the power of "social networking" - get the experts together. + Broaden the information because we connect! - Simulations / Gaming - let people play through it up front before the problem happens. - ...
    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Ignatia Webs: One of ITM's scientific flash learning instruments
    ... media (20) social network (3) soonr (1) starting an ... with social media in low resource and mobile settings Wednesday, April 23, 2008 ... photography-microscopy allow us to develop simulations and animations that imitate actions that are normally performed in ... use of these animations and simulations. The simulation can be seen here . For the diagnosis of tick-borne ... except for focusing. The use of the virtual microscope is explained in the simulation itself. No special knowledge ...
    delicious Random Mind - Wednesday, April 23, 2008 - Comments