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Teaching Folks to Fish
... training is an add-on to their already busy jobs as it is.My real goal in all of this is to help the SMEs develop enough ... much as I would like everyone to make the cognitive leap from click-to-death to fully-realized game with ...
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Content, Training, Productivity 2.0, & What's New?
... training - C/NET
IBM, which expects to unveil better-than-expected quarterly figures, has announced it will spend some of its cash on incentives to encourage some of its largest partners to invest more in training and other areas.
Productivity 2.0: How the New Rules of Work Are Changing the Game - Zenhabits
For years, books and articles and blogs on ...
Big Dog, Little Dog
- Tuesday, October 14, 2008 -
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E-Learning for Newbies
Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies I think newbies ... , asynchronous, blended, distributed, performance support tools, etc.
Course authoring - knowledge of software (simulation, game ... tech training. Felt like crying frequently due to some steep learning curves.
learned how to train online by using an online learning platform (WebEx) by screwing up multiple times and attending a lot of other peoples training (started a ... I thinking? (Did I mention I had zero time)’
left training job and joined Brandon Hall Research full-time. A ...
Janet Clarey
- Thursday, October 9, 2008 -
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Learning 2.0 - an update from the eLearning Guild
... that encourage user collaboration (McKinseys). The report also includes an update on the 'training modalities' used by ... , mobile learning was down 10% and serious games down 6%. Surprising you might think.
Clive on Learning
- Friday, October 3, 2008 -
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"Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns" (Forbes)
... though that I need to read the book - the article jumps back and forth between a corporate training example and how K-12 online assessment could change and that left me a bit confused. I also want to see if the book says anything about game ... from a game design textbook.
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Latest Issue of The Escapist Focuses on War Games and Gaming
... recruitment, the focus of military training simulations isn't thinking with your proverbial rifle. The Army is using games as tactical decision aids, training soldiers to make better decisions and preparing them mentally for what they will experience.
Future Battlefields in the Palm of Your Hand:But as game developers are thinking up new tools for players ... , games have avoided engaging the real-life issues to which they are responding.
From Gamers to Soldiers:The dilemma above is not an unusual one for a U.S. soldier serving in Iraq. While traditional training programs prepare young ...
e-Clippings (blogoehlert)
- Tuesday, September 23, 2008 -
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Latest Issue of The Escapist Focuses on War Games and Gaming
... recruitment, the focus of military training simulations isn't thinking with your proverbial rifle. The Army is using games as tactical decision aids, training soldiers to make better decisions and preparing them mentally for what they will experience.
Future Battlefields in the Palm of Your Hand:But as game developers are thinking up new tools for players ... , games have avoided engaging the real-life issues to which they are responding.
From Gamers to Soldiers:The dilemma above is not an unusual one for a U.S. soldier serving in Iraq. While traditional training programs prepare young ...
e-Clippings (blogoehlert)
- Tuesday, September 23, 2008 -
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Raph Koster, at the last Game Developers Conference (1, 2), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were ... two pieces just have me wondering - is the learning/training industry asking itself this question? Is theer any expectation that it should do so? If we do ask the question and the answer is something other than compliance training and ...
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Raph Koster, at the last Game Developers Conference (1, 2), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they were ... two pieces just have me wondering - is the learning/training industry asking itself this question? Is theer any expectation that it should do so? If we do ask the question and the answer is something other than compliance training and ...
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C4LPT News and Updates
... beginning to get the feeling that these lists are not actually pushing the game forward. We need to be thinking about ... Book Club. Every month I'll select 5 new, upcoming
and/or unknown tools that have potential for education, training ...
Jane Knight
- Saturday, September 20, 2008 -
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Training Method Trends
Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires significant upfront effort is going to come under increasing fire. Oh, here was my prediction ...Prediction #8 => Serious Games ... . I would have been wrong.Corporate Training MethodsBut what about in corporate training? What are the trends for methods ... (non-Government, non-Education) training methods:Surprisingly little difference between Corporate and Overall in terms ...
eLearning Technology
- Monday, September 8, 2008 -
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Training Method Trends
Harmful to Your Health).My prediction about Games ... (Ten Predictions for eLearning 2008), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any kind of training that requires significant upfront effort is going to come under increasing fire. Oh, here was my prediction ...Prediction #8 => Serious Games ... . I would have been wrong.Corporate Training MethodsBut what about in corporate training? What are the trends for methods ... (non-Government, non-Education) training methods:Surprisingly little difference between Corporate and Overall in terms ...
eLearning Technology
- Monday, September 8, 2008 -
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Let there be life - TODAY! SPORE is in the wild!
Today is the day. One of the most anticipated games is on store shelves...SPORE!Learn more about we might use SPORE in training and education at sporelearning.ning.com.DevLearn 2008 Conference & Expo - November 10-14 - San Jose, ...
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groundswell - confirming my e-Learning 2.0 ideas
... the learning opportunities staring you in the face. If you are left on the outside looking in then level of training ... employees) who "get it" help the late adopters get into the game. Recommendation:If you are VERY new to all of this ...
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Redefining Education for the 21st Century?
... true inflection point where one of the most powerful set of transformational technologies of our time is training its ... to rumble ; ) Let us all reach for the impossible when it comes to changing the game in learning rather than ...
Learning Matters!
- Tuesday, August 19, 2008 -
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Myths about online learning
Online courses will empty the classrooms.
[American Society for Training & Development State of the Industry Report 2007 said ~60%-~65% training is ILT, face-to-face classroom-based. 'Nuf said.]
Myth: I do not have time for such nonsense as ... to train because they ‘have a job to do.’) [SMEs may come to the realization that online instruction is ... ;.well, not so crazy.)
Myth: Online learning costs less than face-to-face training. This got me thinking about Tom ... media in the course (especially if video, games, or virtual environments are used).
the size of the audience that ...
Janet Clarey
- Monday, August 4, 2008 -
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V-Business Expo Day 1
... required to do rather than having fun. Kids are easier to target. Kids/tween worlds have strong aspects of gaming and social ... Virtual World community build around it.
Training is the one place where promise has been met but it does leverage creative ... role playing is a key area where Virtual Worlds have significant advantage. Training is always the first application he recommends. Role based scenario is key. ESA says 70% of major employers leverage games/virtual worlds for learning and half are role based.
Gaming is huge…average age is in late 20s. Most business audiences have serious WOW ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Webinar Design / Training
... get trained. Where would you suggest I look to understand the nuances? We use GoToWebinar for our events.I immediately ... definitely helped up my game. I also thought of Ann Kwinn and Ruth Clark's book - The New Virtual Classroom.Knowing ...
eLearning Technology
- Thursday, July 24, 2008 -
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When Prior Knowledge Hurts
... build a tank here.I don't have a tank to build....and I still can't figure out how to build a Tiberium Silo. Wendy trains ... are so small - she promptly loses the engineer among the rest of the images in the game. Zooming the camera in doesn't ... that he had played a very different game from the one I was playing at that moment. His game was more freeform and he was playing online with his buddies.This game was more structured, with very detailed assignments, limited options, and ... based on the assignment - so in the next assignment, I couldn't build and train folks if I needed them. If I killed ...