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Some Facts about Immersive Learning Worlds
Examples: Swiss construction giant Implenia is working with IBM to test ways to turn off lights in real buildings by flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... ¬Ssecond lifeâ¬ý, but not necessarily in Second Life.â¬ý The use of virtual worlds as learning platforms is hitting the â ... actual equipment. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking ...
Kapp Notes
- Tuesday, November 4, 2008 -
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Questions about Second Life
... many educators have related to the social networks and Second Life. 1) Kids use these â¬Splacesâ¬ý like Second Life ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
Kapp Notes
- Thursday, September 25, 2008 -
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Learning Gets a Second Life
Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... 2.0. - Think in terms of virtual environments. IBM - 25 islands and 30,000 people Others also doing this as well (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development.
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Training Leadership Summit Workshop Summary
... structures of enterprise. In fact, a recent study from IBM's Global Innovation Outlook suggests that the future might ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... network that is aware of who they are; what they are capable of doing; and, perhaps more important, what they are keenly ... learners. Mark Zukerberg, the 23-year-old CEO of social networking juggernaut Facebook puts it this way: "The other guys ... more practical to think of learning as optimizing our networks." Optimized human intuition networks create a ...
Learning Matters!
- Monday, May 5, 2008 -
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The i-web Singularity Redux
Virtual Worlds III is in full swing up in New York and around the blogosphere. The big news is that IBM announces a development deal with Second Life to bring their platform to the enterprise. This is yet one more piece of the puzzle ... : Flatland 2D Learning applications integrate with Knowledge sharing repositories. The outcome here is that truly NETWORKed ... NETWORKed Virtual spaces will jack up knowledge accidents and drive the immediacy of access to key information and interaction ... second thought.
Vector 3: The 212 degree point for for both Trend 1 and 2 is when the web enters the next ...
Learning Matters!
- Thursday, April 3, 2008 -
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Web 2.0 Applications in Learning
... link back to the tagger's BluePages profile IBM owns more than 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then asked everyone to call out what they saw as their biggest ... fits nicely with starting with targeted adoption. IBM I only briefly mentioned how other organizations are adopting these tools in a big way - The Wall Street Journal - June 18 2007 - social networking at IBM 26,000 ... Bookmarking, Social Networking or Collaboration Tools? Choose the top 3-5. Method Count ...
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Ten Predictions for eLearning 2008
Meeting Tool + Second Life Lite A medium size Virtual Classroom / Meeting Tool will announce features in 2008 that are ... including Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM, Hewlett-Packard, Sun ...
Blogs as a Basis for Social Networks
eLearning Technology ...
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The 3Di-Web Singularity is Near
... enterprises) will have a “second life,” but not neccessarily in Second Life.”
Anyhow the story ... -learning guild site.
CORPORATE SOCIAL NETWORKING GOES INTERACTIVE
I continue to marvel at the speed of the 3D space. My hypothesis is that this speed is driven by the Web 2.0 network that is built around it. Mark Wallace or other notables ... , while IBM has already announced plans to integrate 3D with Lotus Connections.
IMMEDIATE DYNAMIC KNOWLEDGE DISCOVERY ... Blogs, Wikis, Social Tagging and Networking to increase the number of knowledge accidents within the firm. Also, we ...
Learning Matters!
- Monday, December 10, 2007 -
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Techology to Bring Back Intimacy
... simply due to proximity and circumstance) vs. the value of our "second life" networks (the ones that we choose due to ... "second life" counterparts. -------------------------------- Yesterday, I was mentally writing off my recent blogging ... open network. Besides there's no way with live bodies to tag, bookmark, link back or add comments 6 hours later to what ... ). Before Web 2.0 and online social networks became buzzwords. When any online networks occurred within small groups (such as the bored engineers at VA Tech with their IBM 500s, 19.2 K modems and Procomm Plus talking on bulletin ...
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Main Page - Complexive.com
Corporate Education
Skype: mahaleys
SL: Ace Carson
http://www.dukece.com
Second Life Office: http://slurl.com ... you may want to visit:
Introduction to Wikis, Blogs, Social Bookmarking, Social Networking, RSS and other eLearning ... Credit Suisse, Royal Bank of Canada, Citibank, Lexus, Microsoft, Nissan, Universal, IBM, Hewlett-Packard, Sun Microsystems ... use of social network stimulation techniques, to manage (and measure) the capacity of an organisations informal networks ... thinking with practice in organisations throughout the world and operates on a
network model working with ...
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Employee guidelines for virtual worlds? Intel? Huh?
... just in from Virtual Worlds News: "This week IBM will release a set of rules for its 5,000 employees who use Second Life and other virtual worlds. Intel is working on a set of voluntary classes and guidelines to follow suit." I think Intel ... world was going to create useless guidelines this early in the life of a technology I should have known that it would be Intel. Only the Paranoid Survive, right Andy? Let's figure out if Second Life is even going to be a viable corporate tool ... IBM leads the way in utilizing SL within the corporation as a viable tool. IBM has embraced the possibilites ...
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DETS 2007 - Centre for Distance Education - Athabasca University
... in Second Life .
Presenter: Ross McKerlich is a recent graduate of the MDE ... ;
Presentation 1a description: Second Life , a wildly popular Multi-User Virtual Environment (MUVE), has been ... learning environments within Second Life , while university administrators are asking the right questions, such as, "Is any ... education. Example topics include strategic impersonality (avatar use and creation), educational uses of Second Life , and ... ).
Lori is also an active member of the federal government interdepartmental Distance Learning Network, and ...
delicious Random Mind
- Thursday, April 12, 2007 -
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eLearning Tools - Wikis, Blogs and More
PM ,
subquark said...
Id like to throw Second Life into the mix (or my ... not currently allow. Second Life can be leveraged by eLearning providers to be an inexpensive tool for creating video ... that in Second Life). Thanks for the post! :)
At 8/03/2008 10:41 ... wiki that would allow researchers in the R&D group to define collaboratively the companys technology strategy. IBM ... not, as younger employees tend to develop their own self-organized networks that cut across traditional ...