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  • Deeper Instructional Design
    Presentation: Deeper Instructional Design: Cognitive Science and How People Really Learn Presenter: Clark Quinn (yup ... learn - commitment, resistance, anxiety, motivation) + Most instructional design really addressing Cognitive component ... of the SME and Instructional Designer changes - SME is still expert. But - what can the student DO DIFFERENTLY now ... - Example - Practice - Summary Action! How do people really learn - use that to design system. - And what technology ... Opportunities - Focus on knowledge, not skills - Over produced, under designed - Lack of emotional engagement - Uninformed ...
    In the Middle of the Curve - Thursday, November 13, 2008 - Comments
  • Designing and Rolling Out Serious Games
    ... just programming. Not including design or research. - User takes 1 hour to play For standard game - Can be as low as 600 hours, depending on complexity of the interaction. - 1/3 Instructional Design - 1/3 Content Creation - 1/3 Programming ... content and the Instructional Design capailities of the client. + Will leave 20-30 percent of effort "in-store" to account for post-roll-out evaluation and re-design. Case Study #2 - On-boarding for new employees (RPG) Given some limits by ... Presentation: Designing and Rolling Out Games for eLearning Outcomes Presenter: Ravi Ramakrishman (This session ...
    In the Middle of the Curve - Wednesday, November 12, 2008 - Comments
  • Instructional Design, Training, Statistics, Web, 2.0, & New CEOs
    What Is Instructional Design? View SlideShare presentation or Upload your own. (tags: instruction design ) Instructional Design in a Connected World - Brainstorm in Progress Much of what has been said characterizes instructional design as mechanistic, linear, and formulaic. To an extent, there is some truth to this because instructional design has many problems to solve - one of them, for instance, might be that factory workers may need to know how to ... design dots - Virtual Learning Worlds From an instructional design standpoint, we talk a lot about "Just in time" ...
    Big Dog, Little Dog - Sunday, October 26, 2008 - Comments
  • More Information, New Skills, New Work?
    ... extension, instructional designers aren't a significant part of the solution for equipping today's workforce for ... sure. Take the workflow of research, for example, back in the day (yes, I do know what a microfiche reader is and have used them extensively back in the day ). When researching a college term paper, for example, the workflow went ... workflow steps I might perform for similar research today, my core workflow doesn't look like it would change that ... Work Skills." Maybe, " Old Work and New Work Skills.")  Where's the Burden for Training ...
    Business Casual - Tuesday, October 21, 2008 - Comments
  • Training, Creativity, Corporate Transparency, Telecommuting, &Internet
    Where is Training Going? 1. Iterative & Collaborative - Catherine Lombardozzi As we continue to morph and flex the ADDIE model, we need to think about iterative design and development and creating teams of people to complete ... design and development model to generate different kinds of solutions. It's about a different kind of working relationship between and among designers, developers, artists, programmers, media specialists and - yes! - even clients - to pool creative energies and decision making. Also, see Catherine's Learning Environment Design ...
    Big Dog, Little Dog - Monday, October 20, 2008 - Comments
  • E-Learning for Newbies
    ... learning, of course, encompasses many areas - courseware designer, curriculum development, online trainer, blended learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies .