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90 Articles match "Learning" , "Research" , "Second Life"

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    Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
    Sunday, November 30, 2008
    ... opened2008 (1) second life (1) Archives November 2008 October 2008 September ... not learning objects were dead or alive. However, to declare content dead in favor of the coolness of community ... from which we all teach and learn - the internet, textbooks, library books, journal articles, etc. - were ’ ... best, we would be reduced entirely to purely oral methods of teaching and learning. It may seem childish to point out something so obvious, but content is a critical part of the infrastructure of education. Second, I want to suggest that ...
    How Are Enterprise 2.0 Vendors Pitching Web 2.0? Using Wordle to Find Out " I'm Not Actually a Geek
    Wednesday, November 26, 2008
    ... functionality with tailored, bespoke options such as linking to Second Life. All the platforms we make come with our core ... . Search as a basis for let workers’ connect with one another makes sense. As Nemertes Research notes ... ? Collaboration . Very much in keeping with the web 2.0 ethos. After that, we see learn and networking as important use ...
    Web 2.0 Applications in Learning : eLearning Technology
    Wednesday, November 26, 2008
    50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... ... Great post, really well laid out. I particularly found IBMs use of Second Life interesting (and their ... -Learning Trends eLearning 2.0 LMS Web 2.0 Enterprise 2.0 Personal Learning Informal Learning Corporate eLearning eLearning Design Authoring Tools Rapid e-Learning Tools eLearning (e-Learning) e-Learning Software Blended e-Learning e-Learning Tools Open Source eLearning e-Learning ROI and ...
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  • Questions about Second Life
    ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
    Kapp Notes - Thursday, September 25, 2008 - Comments
  • AG08 session I'm Busy Enough ... What Do I Need a Second Life For? by Alan Levine
    ... it has a place for e-Learning. Second Life is an easy target for shoot-from-the-hip media articles, and it's proponents ... participants will share the experiences and lessons learned from the New Media Consortium's activities in Second Life, starting in ... Life education landowner (50+ sims). In this session, you will learn: * An inside look at Second Life culture and ... The Second Life wiki of the NMC campus Second Life, and virtual worlds in general, are high on the hype curve this ... interaction and creativity in Second Life * How an organization can effectively conduct meetings and events in ...
    Ignatia Webs - Wednesday, April 16, 2008 - Comments
  • Practice Makes Perfect in Virtual World
    Public health officials from the California Department of Health Services have created a massive online virtual training program. Researchers from the University of California-Davis Health System re-created a 3-D model of the California Exposition and State Fair in Second Life and conducted the training within that environment. Here is how it worked ... people have grasped what they've learned. He said he believes the project was a success because they made the virtual ... Public Safety Officials Practice for Real-Life Threats _ Catalog of Recommended Books, Games and Gadgets ...
    Kapp Notes - Friday, June 27, 2008 - Comments
  • Teaching Higher Order Skills in a Virtual World
    ... concepts, without experimentation or reflection. Running a business in something like Second Life is inexpensive and better way to teach business concepts than having students run an actual business in Real Life with big bucks. Another ... Students standing outside of green building on MSIT island. Another question about virtual worlds and learning. How do you get learners to engage in higher order cognitive skills (e.g., abstraction; synthesis; evaluation ... "green" structure within some cost and time constraints. They then must research what it means to have a ...
    Kapp Notes - Tuesday, October 28, 2008 - Comments
  • Avoiding Virtual World Mistakes
    ... article highlighting some "lessons learned" for creating a successful virtual world presence called Corporate virtual ... experiential learning environments...a design set up so avatars can just loiter or hang out doesn't work. See my post Scripting a Virtual World Learning Event . 2)An effective virtual world project starts by focusing on the audience's needs and ... learning process should ever start that way...none.) 3) Realistic graphics and physical behaviour count for little unless the presence is valued by and engaging to the target audience. (which means some research is needed to determine ...
    Kapp Notes - Sunday, June 15, 2008 - Comments
  • Learning Gets a Second Life
    Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development. A ... ) - the coma without the inconvenience. Learning no longer top-down, expert knows all. (Web 1.0). - Emerging ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Cheryl Carter's Second Life projects
    Second Life @One Research Pep Projects Contact   SECOND LIFE PROJECTS Second ... Networking & Second Life: Uses for E-Learning " - North American Council for Online Learning (NACOL); NACOL Webinar ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education. Introducing Your Real Life Students to Second Life Real Life Student Orientation Tutorial (youtube video) ...
    delicious Random Mind - Tuesday, September 19, 2006 - Comments
  • Second Life, mLearning, Feedback, & eLearning
    How Madison Avenue Is Wasting Millions on a Deserted Second Life - Wired Ever since BusinessWeek ran a breathless cover story titled "My Virtual Life" more than a year ago, reporters have been heralding Second Life as the here-and ... Learning - The International Review of Research in Open and Distance Learning Vol 8, No 2 (2007). Workplace Coach ... saying. Can You e-Learn at Your Desk? - Breakthrough eLearning Some eLearning is clearly meant to be accessed on-demand, as needed, at the desk. However, I really do not think that learning that requires a great deal of ...
    Big Dog, Little Dog - Thursday, July 26, 2007 - Comments
  • Second Life - Train for Success - Virtual Worlds Discussion
    I participated in the Train for Success weekly session today for the first time. Anders Grondstedt was traveling, but Eilif did a great job giving the attendees a quick review/update of the Virtual Worlds Conference held recently. You can get directly to the Secondlife location from his SLURL here . Read more about virtual worlds and learning in 2 of the elearning guild reports - Immersive Learning Simulations , Synchronous Learning . DevLearn - The eLearning Development Conference & Expo Co-located with the Adobe Learning Summit November 5-9, 2007 San Jose, ...
  • TCC08 Keynote: Why Do We Need A Second Life?
    ... but there is a learning curve Why Second Life Education No subject left behind! Many classroom limitations ... golfers in the world Schools are not the only places to go for learning How Second Life Education Active ... ;i at Manoa In Second Life: Professor Lilliehook “Change ahead requires vision now” Visions for change ... Merged technologies Open source software Internet subscription software Overview of Second Life Wants to ... Everyone has art ability–everyone can build Library of Congress has a Second Life New Media Consortium ...
    Experiencing eLearning - Thursday, April 17, 2008 - Comments
  • TCC08: Second Life: Teaching Tips from the Virtual Frontier
    ... to be able to apply anything in Second Life for my current job. However, Cynthia is a sweetie and a great presenter, and ... be more tolerant and accepting of change and problems. Dr. Dobbs Life 2.0: http://www.life20.net/ Second Life is a ... through each step with an example Edumuve : sites of interest to educators in Second Life She has “stuff ... Teaching in a Virtual World People: sense of presence Places: learning environment Content: course design Assessment ... . Communication–voice, text, gestures. Crucial to being successful for learning Flexibility If ...
    Experiencing eLearning - Wednesday, April 16, 2008 - Comments
  • V-Business Expo Day 1
    ... from a population perspective. However, adult residents of VWs are passionate about environments. Research shows that it ... games/virtual worlds for learning and half are role based. Gaming is huge…average age is in late 20s. Most ... online gaming research, he says…”Read it, digest it and leave it out for your boss to see.” Beyond ... patience to learn. People don’t want technology they want magic. In the words of Jean Luc Picard…JUST ...
    Learning Matters! - Wednesday, July 30, 2008 - Comments
  • Presentation to Research Working Group on Multigenerational Knowledge Transfer
    Training Blogs Three-Dimensional Worlds Second Life ProtoSphere Active Worlds There Social Networking ... So last week I was speaking at Huntington Beach , CA (and it was cold) on the topic of "Learning in 3D" and this week ... Consider Reading for the Gamer/Boomer Knowledge Gap Hard Sell: Gadgets, Games and Gizmos for Learning Brain Drain ... Generations Consider Generational Learning Styles and Tools Technology Shapes Generations Contrasting Different Learning Expectations Games and the Gamer Generation: Keynote Four Generations in the Workforce Show ...
    Kapp Notes - Tuesday, January 8, 2008 - Comments
  • The Learning in Informal and Formal Environments (LIFE) Center " Terra Vita: LIFE's New Private Island for Learning & Learning Research in Multi-User Virtual Environments
    Meets with Center Leadership in Palo Alto » Terra Vita: LIFE’s New Private Island for Learning & Learning Research in Multi-User Virtual Environments The LIFE Center has recently purchased an island in the Second Life (SL) 3-D virtual world created in 2003 by San Francisco based Linden Lab Research, Inc. Linden ... of human participants and let them learn from their activities. Second Life purposefully resembles the Ć¢??MetaverseĆ¢ ... The Learning in Informal and Formal Environments (LIFE) Center An NSF Science of Learning ...
    delicious Random Mind - Saturday, September 30, 2006 - Comments
  • Save the Date: Feb 2 and 3 3Di Workshop at Training
    ... finance, develop, deploy and demonstrate value for 3D learning. According to Gartner, by 2011, 80% of internet users will have a “second life” (not necessarily in Second Life). Research also indicates the most useful ... two years of research into a “roll up your sleeves” 3D Internet Boot-Camp as part of the Training 2008 ... of 3D learning within your organization. Explore: How Virtual Social Worlds and Online Role Playing Games are ... learning. How to build a case to invest in 3D Learning. How to design an optimal 3Di learning experience using 3D learning ...
    Learning Matters! - Monday, December 3, 2007 - Comments
  • SL inworld presentation: How People Learn
    The following invite is from the LIFE Center blog - An NSF Science of Learning Center : Dr. John Bransford, prominent education psychology researcher and editor of the book How People Learn, will be giving his first presentation in the popular virtual world of Second Life. Dr. Bransford is the director of The Learning in Informal and Formal Environments (LIFE) Center, a National Science Foundation (NSF) Science of Learning Center. He will present his latest thoughts on ... presentation will take place in Second Life at Palladium/120/120 on Monday, October 2 from noon to 1:30pm Pacific Time.
  • Gadgets, Games and Gizmos: Avatars for Learning
    A great deal of research is being undertaken in the area of avatars...you know, the lifelike animated people that inhabit Second Life and other online worlds. One person doing work in this area is Amy L. Baylor at Floridia State University. She is the founder of The Center for Research of Innovative Technologies for Learning (RITL) which is ... . The customizability of these avatars means a learner can choose to learn from a wise old mentor or a hip young "dude" or ... , tutors or mentors. These trainers can then assist them to learn new information or be available from time-to-time ...
    Kapp Notes - Thursday, December 21, 2006 - Comments
  • Secondlife much like your first
    This post from Alan Levine via the NMC Campus Observer ...and of course The CogDogBlog .  "Stanford researchers that suggest body language, eye contact, and physical space known in the real world are replicated with the same gender differences in Second Life" I find this line of study to be fascinating.  Are you looking at secondlife for learning within your organization?  If you are, please contact me.
  • Browse eLearning Learning
    Bloggers Hut in Second Life Scott Merrick (also check out Scotts SecondLife Blog ) runs the ISTEs Bloggers Hut in Second Life. Scotts Twitter bio describes him as a "teacher ... nominated as Blog-O-the-Month. How kind! If you spend any time in Second Life, all November visiting avatars will ... ; } eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to ...
    Tony Karrer delicious links - Saturday, November 8, 2008 - Comments
  • Learning Styles and Visualization
    ... of Huh? Funny Future of e-Learning Research Cross Posting ... e-Clippings (Learning As Art ... showing public photos from UX Week 2007 . Make your own badge here . Me in Second Life gapingvoid ... anthropology mobile learning e-learning things you should read stat ...
    Tony Karrer delicious links - Friday, August 24, 2007 - Comments
  • e-Clippings (Learning As Art): Six Word Learning Plans
    Learning Research Cross Posting Futures Games ... e-Clippings (Learning As Art ... showing public photos from UX Week 2007 . Make your own badge here . Me in Second Life gapingvoid ... anthropology mobile learning e-learning things you should read stat ...
    delicious Random Mind - Saturday, November 4, 2006 - Comments
  • Gadgets, Games and Gizmos: Walking through the Body
    3D learning environments are better for learning, research is supporting the fact that these environments are better for learning. The same kind of thing can be done in something like Second Life or a more learning focused metaverse like ProtoSphere. Last night, in Second Life, I did find a see-through cell but was disappointed when I couldn't "tour" the ... Learning . The interesting thing is that the research group published empirical studies that "showed the use of VCell ... For years the National Science Foundation has been supporting innovative educational research and activities.
    Kapp Notes - Thursday, January 25, 2007 - Comments
  • E-Learning Queen: Ethics and Mobile Learning: Should We Worry?
    Responsibility in Second Life: AM R... ► Jun 12 (1) Trends in ... Second Life? ► May 21 (1) I Found My Tutor In Second Life ... skip to main | skip to sidebar E-Learning Queen E-Learning Queen focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and ...
    delicious Random Mind - Sunday, September 24, 2006 - Comments
  • Daily Bookmarks 05/28/2008
    50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees Resources and tools for using Second Life for education and training tags: secondlife , education Sensory Integration | Brain Rules ... chart about how much more we remember for passive/active learning with multiple senses stimulated. He cites Dale’s cone of experience, but he has numbers for each level, so we know he’s, shall we say, stretching the research a bit. tags: research , learning , informationliteracy Social Networking: Learning Theory in ...
    Experiencing eLearning - Wednesday, May 28, 2008 - Comments
  • Web 2.0 Applications in Learning
    ... link back to the tagger's BluePages profile IBM owns more than 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then asked everyone to call out what they saw as their biggest ... just as easily have been called Web 2.0 Applications in Learning. It was designed to be a small to medium size group ... audience for examples of where they were currently using these tools as part of learning solutions. There were about 7 ... group blog with students prior to a formal learning event, the US Army's use of collaboration tools to share ...
    eLearning Technology - Monday, March 3, 2008 - Comments
  • E-Learning Queen: Smartphone Science Class
    Art and Social Responsibility in Second Life: AM R... ► Jun ... 's Your Favorite Use of Second Life? ► May 21 (1) I Found My Tutor In Second Life: New Ways to Get ... ► May 18 (1 ... skip to main | skip to sidebar E-Learning Queen E-Learning Queen focuses on distance training and education, from instructional design to e-learning and mobile solutions, and ...
    delicious Random Mind - Thursday, February 16, 2006 - Comments
  • ZaidLearn: A Free Learning Tool for Every Learning Problem?
    ... connect and learn? Second Life Content Management System ( CMS )? Joomla Tool to create my own website ... & comSc) Intute (Education and Research) LEARNet (HK) LeMill - Learning Mill Maricopa Learning eXchange ... 2 A Free Learning Tool for Every Learning Problem? 101 Free Learning Tools OpenCourseWare and ... least one excellent free learning tool (or site) for every learning problem, need or issue! I want a FREE : Easy-to ... Social bookmarking tool with collaborative learning features (groups, forums, etc.)? Diigo Tool to ...
    Tony Karrer delicious links - Friday, June 13, 2008 - Comments
  • Engineering Data Visualization
    Last Summer Second Life was all the rage in the popular media. In fact, one of the most linked (and found) pages on this blog are the Second Life Tutorials  ( more SL posts ). However, as much as SL gathered media attention, the ... research recently, I became aware of an excellent visualization seminar series from Duke University. Like most research ... one link led to another ... which led to another, etc. Thus, here are the fruits of my labor with brief ... Tutorials  - learn by doing! Many Eyes Innovation Podcast - Science and Technology Podcasts ...
    eContent - Thursday, June 19, 2008 - Comments
  • "Getting" The 3D Synchronous Learning Environment
    Simultaneously my oldest son has become interested in Second Life and now is on the Teen Grid, he was using my character but he is ... Lately, I've been working with Tony O'Driscoll and the folks at the eLearning Guild on some research and ... for work. Talk about a Personal Learning Environment...all the business courses in the world couldn't give him the ... salesperson could navigate around the drill to learn about the functionality and various features of the drill. Explaining ... time, just show me the parts." or "Why do I want to be an avatar?" I showed the drill and learning spaces we ...
    Kapp Notes - Tuesday, June 26, 2007 - Comments
  • V-Learning, The skills needed for success
    ... common. Haptic the next step. Wii is an early consumer application Second Life. It is the first time that we can ... V-Learning: The Skills Needed for Success in Today's Real World Presenter: Ellen Wagner, Adobe Physical World ... wanted to do in instructional design. Expectations about learning redefined by social media, gaming. - As professionals, we ... learning is supposed to be doing. Learning technologies have changed. - Look at the games - that is the 3D web that is ... value of baseline eLearning. When you are out there as a learning person and see emergent technologies - You see a ...
    In the Middle of the Curve - Thursday, June 5, 2008 - Comments