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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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165 Articles match
"Learning"
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"Research"
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"Simulations"
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Estimating Training Developing Time and Costs
Monday, December 1, 2008
... learning environment. For many types of content, elearning clearly offers an advantage. The research generally shows that there ... simulation is programed.
They are now creating courseware in learning objects (they call them knowledge objects ...
Tools
Reference
Budgeting
Learning activities are budgeted in a wide variety of ways, so ... often a difficult chore as plans are often based on training an "average person." But, as we soon learn, although there are ... -- PowerPoint to E-Learning Conversion (Chapman, 2006a, p20).
220:1 -- Standard e-learning , which ...
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eMedia Review Site
Saturday, November 29, 2008
Studentships
Distance Learning
Livestock
Vet Epi/Public ...
Vet Nursing Diploma
Continuing Education
LIVE
Research
Research Groups
Bone
Locomotion
Reproduction
Genes and Development ... Welfare
Research People
Research Seminars
Undergraduate Student Research
Undergraduate Research Team
Business
About Us
Industry ...
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
Friday, November 28, 2008
... presentation of mobile learning research. In particular, but not exclusively, we aim to explore the transition from ... : IADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 Barcelona, Spain, 26 to 28 February 2009 * Keynote Speakers (confirmed): Professor Angela McFarlane , Director of Content and Learning at the Royal Botanic Gardens, Kew, UK Professor ... background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning ... which examines emerging technologies likely to have an impact on teaching, learning. Mobile devices have progressed from ...
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Evaluating Simulations and Games
... simulations and educational games in the learning process. Interestingly, almost 40 years ago, an author observed that there are three types of learning that can result from simulation and educational gaming: 1) learning the content of the ... ). Additionally, researchers typically use three methods for evaluating the effectiveness of simulations and educational games: 1) utility evaluations, 2) in-simulator learning, and 3) transfer of training. I guess the main point that can be ... (i.e. learning the content of a system). I think some of the hang-ups with evaluating simulations and games is ...
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MIT Research
... and James Paul Gee who were tied in to some of the research that MIT was doing on games for learning. MIT has come out with some more good research. Specifically, in 2005, the MacArthur Foundation at MIT undertook a new grant-based ... interdisciplinary studies in the field of digital media and learning. There is a lot of good information in these six books. They ... ). The six books are: Civic Life Online: Learning How Digital Media Can Engage Youth Digital Media, Youth, and Credibility The Ecology of Games: Connecting Youth, Games, and Learning Digital Young, Innovation, and the ...
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More Research and Education in Virtual Worlds
Continuing the theme from the previous post, there are some good resources resources for educators and researchers interested in using virtual worlds in their disciplines. Linden Labs actually provides a great deal of the resources for Education and Non-Profit Organizations . SimTeach uses a wiki to establish a community for sharing information in virtual worlds. They also include a list of universities who are using SL and a list of guidelines for educators in SL.
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How NOT to Evaluate Game Play
... game play. I was able to do a little bit of research into this topic as part of my dissertation. Back in 1968 (yes...almost 40 years ago), Abt wrote that there were three types of learning that could result from simulations and games: Learning the content of the game Learning the processes of the game Learning the costs and benefits of decision making ... learning. In S. S. Boocock & E. O. Schild (Eds.), Simulation games in learning (pp. 65-84). Beverly Hills , CA: Sage. Garris, R., Ahlers, R., & Driskell, J. E. (2002). Games, motivation, and learning: A research and practice ...
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Game Characteristics
Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467. * Kapp ... learning environment by using examples, stories, fantasy, paradox, incongruity, ambiguity, surprise, mystery, uncertainty, novelty, complexity, curiosity, humor, inquiry arousal, and variability. Not coincidentally, simulations and games use many of these same characteristics . It is not actually simulations and educational games that increase learning and motivation; rather, it is the characteristics inherent to simulations and educational games that cause the effect.
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I/ITSEC Day 2
... also found that transparency works better than highlighting certain parts. 2. Attack on Learning Styles...Again - I went to yet another paper session that discussed whether or not learning styles exist (see my previous post on this topic ). The presenters echoed the learning style skeptics' claims that the research does not support the claims people are attributing to learning styles. Specifically, they found that 1) there is no compelling empirical evidence that matching a style to instructional strategy or teaching style increases learning, 2) a discussion of learning styles ...
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It's all happening in small financial institutions in Asia
... of learning games is in Asia Pacific; the most likely sector to use both simulations and learning games is finance ... There are quite a few interesting surprises in the eLearning Guild's Snapshot Report on Learning Modalities released yesterday. The report looks at the take-up of various forms of e-learning as reported by an ongoing survey of Guild members, the majority of whom are located in the USA. Traditional e-learning Asynchronous (self-paced) e-learning is used sometimes or often in 83% of organisations, but more so in bigger organisations. Synchronous (live) e-learning ...
Clive on Learning
- Tuesday, April 15, 2008 -
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Engineering Math and Simulation Links
Quite a few people come to my blog in the quest to find engineering simulation and math learning resources, particularily MATLAB and Excel VBA tutorials. My most popular post apparently is the University of Wisconsin Screencasts .
Anyhow, I decided a bit more research was required on my part, and that work led me to the Mathtools.Net . This site, hosted by MathWorks, allows the engineering community to share technology focused math engineering links. It appears ... confusion. Finally, I will link this resource via the Engineering Learning Wki math section .
eContent
- Tuesday, September 16, 2008 -
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Simulations and the Future of Learning
Simulations, Computer Games, and
Pedagogy in e-Learning and Other Educational Experiences and Simulations and the ... })
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Excerpt
Simulations and the Future of Learning
Accelerating Change
50 minutes, 23.2mb, recorded 2004-11-06 ... )
Six criteria are emerging as critical not just to simulations but to all ... : 4. Simulation elements that model reality. 5. Game elements that provide familiar and entertaining interactions.
delicious Random Mind
- Thursday, September 14, 2006 -
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Software Simulation eLearning (w/ links to Tools)
SimBuilder Phasient Learning Tec.. 3 a 7.37 ViewletCam Qarbon 23 7.33 RapidBuilder (Software Simul.. XStream Software 12 7.27 ... -Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning
Corporate eLearning
eLearning Design
Authoring Tools
Rapid e-Learning Tools
eLearning (e-Learning)
e-Learning Software
Blended e-Learning
e-Learning Tools
Open Source eLearning
e-Learning ROI and Metrics ...
Software Simulation Tools : eLearning ...
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Take the eLearning Guild's survey on Games and Simulations!
Take the Survey A quick reminder: The research team is hard at work gathering data for this years report on Immersive Learning Simulations and they need your help. Share your work and experience with your learning colleagues by taking the survey. Even if you're NOT doing games and simulations, its still important for all of us to know that. Thanks for you time and willingness to share with your Guild colleagues!
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Internet Time Blog: Simulations and the Future of Learning
... nuclear power plant workers, and Wall Street traders. They learn from simulation.
Clark posits three forms of content ... totally changes direction. Clark takes us into the nitty-gritty of constructing the Virtual Leader simulation. We learn about ... Dreaming
Upcoming Events
Emergent Learning Forum: Simulations
Lanta
The Best Things in Life Are Free
Metrics ...
Contact Us
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Simulations and the Future of Learning
Clark Aldrich has written a personal story about developing a new genre of leadership development ...
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Research for Web 2.0
... more likely, qualitative at this point) studies on the pros or cons of Web 2.0 technologies for learning, performance improvement, and knowledge management. Much like the field of simulation and gaming, I suspect that there will be ...
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Which name is better - Serious Games or Educational Simulations or...?
... would you want your doctor to have learned from a game? 8. Simulations : Pros: Scientific; accurate; really serious ... Learning Simulations: Pros: Hits all of the key points. Cons: Doesn't roll of the tongue. Name sounds a bit redundant ... learning simulations , performance simulations , interactive strategies , and activities based training . Social ... a ___ approach, or I am going to a conference to learn more about ____"). Here are the top ten: 10. Virtual ... : Pros: Unambiguous; unapologetic; makes the core point of learning by playing. Computer games (a subsection of ...
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Which name is better - Serious Games or Educational Simulations or...?
... would you want your doctor to have learned from a game? 8. Simulations : Pros: Scientific; accurate; really serious ... Learning Simulations: Pros: Hits all of the key points. Cons: Doesn't roll of the tongue. Name sounds a bit redundant ... learning simulations , performance simulations , interactive strategies , and activities based training . Social ... a ___ approach, or I am going to a conference to learn more about ____"). Here are the top ten: 10. Virtual ... : Pros: Unambiguous; unapologetic; makes the core point of learning by playing. Computer games (a subsection of ...
Learning Circuits
- Saturday, October 13, 2007 -
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SCORM and MMOGs
I just read an article in Military Training Technology about how the Joint Advanced Distributed Learning (JADL) Co-Laboratory is working on a project to "research methods for enabling interoperability, accessibility, and reusability of SCORM compliant learning content in 3-D virtual worlds". Although this article was published in the October issue, I went to the JADL website and found that the project kicked off in May 2007. Regardless, this effort promises to advance the integration of SCORM and MMOGs by researching training opportunities, the characteristics of learning content ...
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Cognitive Fitness
Chris Brannigan of Caspian Learning alerted me to Cognitive Fitness , an article by Roderick Gilkey and Clint ... gist: "New research in neuroscience shows you how to stay sharp by exercising your brain." Now brain ... , simulations and case studies." I wonder whether the editor at the Harvard Business Review asked them to insert the case studies bit! Nevertheless, if true, this validates the validity of learning through observation and through play; it also validates the use by teachers of demonstrations and simulations. What really struck me was the types of ...
Clive on Learning
- Thursday, November 29, 2007 -
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E-Learning 2.0 Research
These are my liveblogged notes from the eLearning Guild’s webinar on their e-Learning 2.0 research report ... people completed the e-learning 2.0 survey
Concerns with emerging technologies:
New things will make what we’re doing now obsolete: False
Hard to learn: Probably not
Hard to convince others: Probably not
“If I don ... opportunities
What is e-learning 2.0?
“The idea of learning through digital connections and peer ... fulfill intrinsic needs to learn new information.”
Brent: The biggest change is that we’re not ...
Experiencing eLearning
- Thursday, October 2, 2008 -
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Design (Part 3) - Where does Motivational Design fit in?
... and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467. *Keller, J. M. (1983). Motivational ... objectives". ----------------------------------------- *Aldrich, C. (2004). Simulations and the future of learning ... drive for exploration and learning. The same could be said for many corporate training initiatives. Although most ... learning field are aware of (or should be aware of) the work of John Keller. He is most noted for his ARCS model of motivational design. In 1983, Keller noted that "our understanding of how to arouse and maintain student interest in learning ...
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eLearning Guild Research Reports
Simulations Learning Management Systems Synchronous Learning Systems Mobile Learning Measurement ... In my last post on Flash Quiz Tools , I mentioned how I had used the eLearning Guild Research to streamline my ... Authoring and Rapid eLearning Tool Satisfaction Software Simulation eLearning (w/ links to Tools) LMS Team Size ... Modalities, the e-Learning Salary & Compensation Report, and the e-Learning Projects Database. And, if I'm not mistaken ... worth the price, i.e., the time it takes to fill in the profile. The PDF research reports include the following, but ...
eLearning Technology
- Tuesday, November 27, 2007 -
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NASA goes MMO
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a full laboratory simulation if you ask me. It surely looks promising, or as they say it: "The idea of the MMO ... mathematics learning and to spark interest in STEM-oriented careers." You've gotta love this idea! The effort is a partnership between NASA Learning Technologies and the Innovative Partnerships Program , which is run out of NASA's Goddard Space ... . Interested to learn more? Look here . At our institute we are working on a game that involves HIV/AIDS, but I will keep ...
Ignatia Webs
- Thursday, April 24, 2008 -
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Second Life - Train for Success - Virtual Worlds Discussion
I participated in the Train for Success weekly session today for the first time. Anders Grondstedt was traveling, but Eilif did a great job giving the attendees a quick review/update of the Virtual Worlds Conference held recently. You can get directly to the Secondlife location from his SLURL here . Read more about virtual worlds and learning in 2 of the elearning guild reports - Immersive Learning Simulations , Synchronous Learning . DevLearn - The eLearning Development Conference & Expo Co-located with the Adobe Learning Summit November 5-9, 2007 San Jose, ...
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Personal spam or great research tool?
... time. He asked, “What is the most important thing that needs to be said about educational simulations?” ... .
Since I’m immersed in conceptualizing the Informal Learning 2.0 Fieldbook, I asked my LinkedIn contacts, “Workers, profits, technology. Make up your own question for the sequel to Informal Learning.” Eight people ... , or play or read a book that included e-learning? There are certainly many examples of media portrayal of education ... rigid expectations for behavior.
Given the prevalence of e-learning, it seems like it should be in the media. But ...
Internet Time
- Monday, April 14, 2008 -
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mLearn08: keynote Diane Laurillard on mobile learning methods
... value of our conventional and technologies Learning through inquiry: explore resource banks, libraries, research ... . Mobile learning can take you to the real world, rather then simulations of the real world. informal learning, but the ... keynote speach of Diane Laurillard who is well-known for her ground breaking work on (mobile) learning methodologies ... her publications . mLearn keynote Diane Laurillard - Towards a pedagogy-driven account of mobile learning Dianne Laurillard works at the Institute of Education. She is a renowned researcher. Her talk is very structured, filled ...
Ignatia Webs
- Thursday, October 16, 2008 -
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Myths about online learning
Interactivity (simulation-based content): average $41,138
Myth : Online learning = course / class. This suggests that all ... be applied to corporate e-learning. [blue is mine]
Myth : Videocasting lectures/presentations works.
[As part ... my research.]
Myth : Online teaching is mostly good for introductory or low-level courses.
[Crazy talk! While I ... online. Daniel talks about self-efficacy here which is very important.]
Myth : Online courses are OK for learning ... .]
Myth : I do not have time for such nonsense as online teaching as I must focus on my research. (which ...
Janet Clarey
- Monday, August 4, 2008 -
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Brain-Based Learning that has Gone Too Far!
... flight simulator. Scientists say the research could lead to tiny, brain-controlled prosthetic devices and unmanned ... computational device." The brain can learn, just as a human brain learns, he said. When the system is first engaged, the ... of 15 minutes) learn to control the aircraft. The end result is a neural network that can fly the plane to produce ... grow a brain to create good e-learning? __ Catalog of Recommended Books, Games and Gadgets Recommended Games ...
Kapp Notes
- Tuesday, August 19, 2008 -
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E-Learning for Newbies
... learning specialist, Flash programmer, game designer, research, etc. Here’s a brief listing of some of the competencies ... , books, presentations, white papers, research, etc.
Join e-learning associations (local, national, global)
Take a ... “do” research
started working part time doing e-learning research for Brandon Hall even though I had zero ... Research full-time. A huge step for me - working at home, etc.
started a personal e-learning blog, joined the edublog ... ASTD ’s Learning Circuits Blog has a monthly ‘Big Question.” This month it’s: ...
Janet Clarey
- Thursday, October 9, 2008 -
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CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
... presentation of mobile learning research. In particular, but not exclusively, we aim to explore the transition from ... : IADIS INTERNATIONAL CONFERENCE MOBILE LEARNING 2009 Barcelona, Spain, 26 to 28 February 2009 * Keynote Speakers (confirmed): Professor Angela McFarlane , Director of Content and Learning at the Royal Botanic Gardens, Kew, UK Professor ... background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning ... which examines emerging technologies likely to have an impact on teaching, learning. Mobile devices have progressed from ...
Ignatia Webs
- Friday, November 28, 2008 -
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The Value of Multimedia in E-Learning
... learning reduce knowledge retention? I turn to Ruth Colvin Clark and Richard Mayer’s book “eLearning and the Science of Instruction.”
Clark and Mayer found that “ people learn more deeply from multimedia lessons when ... several comparisons) an iteration where narration and onscreen text were identical. In short, the researchers recommended ... . An expert on the other end of the phone. Video. Better. A simulator. I digress.
On issue four: audio removes ... use of multimedia in e-learning.
My own experience - once you have been exposed to proper use of multimedia in ...
Janet Clarey
- Monday, September 8, 2008 -
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The February BIG QUESTION!
... to "see the research".) Also, see the technical writers community for learning how to write...and see your local ... STILL, "Why US?". Why do we ("learning professionals") continue to think we have the answers that are special to learning...how it should be done...who should create it...and how should others consume it? Maybe the question is "Do we still add value to the new learning equation?" Technology IS driving the changes in learning these days: Search (rip ... -T-H-I-N-G, we need to know about creating effective media for learning is being done by OTHER professions. That's ...
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