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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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46 Articles match
"Learning"
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"Second Life"
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"Roles"
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Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
Sunday, November 30, 2008
... opened2008 (1)
second life (1)
Archives
November 2008
October 2008
September ... not learning objects were dead or alive. However, to declare content dead in favor of the coolness of community ... from which we all teach and learn - the internet, textbooks, library books, journal articles, etc. - were ’ ... best, we would be reduced entirely to purely oral methods of teaching and learning. It may seem childish to point out something so obvious, but content is a critical part of the infrastructure of education.
Second, I want to suggest that ...
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Some Facts about Immersive Learning Worlds
Tuesday, November 4, 2008
... œsecond life", but not necessarily in Second Life." The use of virtual worlds as learning platforms is hitting the â ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. But first, let's define the term. Immersive Learning-An ...
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Complaint? Students Don't Hang Out in Virtual Worlds After Class
Monday, October 27, 2008
Teamwork is an essential element in the instructional process. Or one-on-one role-plays add to the learning of the student ... rare until more people learn to comfortably use the software of virtual worlds. __ Catalog of Recommended Books, ...
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Questions about Second Life
Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life ... : Students Actually Use the Internet for Education. 2) Currently, it seems that much of the Second Life work is more ... starting to publish some research articles and case studies about Second Life but it is still relatively new. Although, I ... and then study the results. One school doing a lot of "actual work" in the area of Second Life is Ohio State. Check ...
Kapp Notes
- Thursday, September 25, 2008 -
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AG08 session I'm Busy Enough ... What Do I Need a Second Life For? by Alan Levine
... it has a place for e-Learning. Second Life is an easy target for shoot-from-the-hip media articles, and it's proponents ... participants will share the experiences and lessons learned from the New Media Consortium's activities in Second Life, starting in ... Life education landowner (50+ sims). In this session, you will learn: * An inside look at Second Life culture and ... The Second Life wiki of the NMC campus Second Life, and virtual worlds in general, are high on the hype curve this ... interaction and creativity in Second Life * How an organization can effectively conduct meetings and events in ...
Ignatia Webs
- Wednesday, April 16, 2008 -
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Some Facts about Immersive Learning Worlds
... œsecond life", but not necessarily in Second Life." The use of virtual worlds as learning platforms is hitting the â ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... Learning and wanted some information about what it meant and how it is being used. So, here are some interesting facts and figures about immersive learning environments. But first, let's define the term. Immersive Learning-An ...
Kapp Notes
- Tuesday, November 4, 2008 -
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Practice Makes Perfect in Virtual World
Exposition and State Fair in Second Life and conducted the training within that environment. Here is how it worked. Virtual patients flowed through the clinic, while staff members role played. The program can be adjusted to simulate ... people have grasped what they've learned. He said he believes the project was a success because they made the virtual ... Public Safety Officials Practice for Real-Life Threats _ Catalog of Recommended Books, Games and Gadgets ...
Kapp Notes
- Friday, June 27, 2008 -
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Complaint? Students Don't Hang Out in Virtual Worlds After Class
Teamwork is an essential element in the instructional process. Or one-on-one role-plays add to the learning of the student ... rare until more people learn to comfortably use the software of virtual worlds. __ Catalog of Recommended Books, ...
Kapp Notes
- Monday, October 27, 2008 -
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Second Life...Its Synchronous
Second Life has come under a lot of attack recently because "it's empty." One especially hard hitting article How Madison Avenue Is Wasting Millions on a Deserted Second Life complained that "there's the question of what people do when they get there. Once you put in several hours flailing around learning how to function in Second Life, there isn't much to do." Then the Yankee group made a statement that the average person in Second Life only spends 12 minutes a month in ... works but its not productive or fun with one person. Second Life works best for learning when the following ...
Kapp Notes
- Friday, November 9, 2007 -
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Learning Gets a Second Life
Learning Gets a Second Life Presenter: Anders Gronstedt, Gronstedt Group Digital natives spend more time playing video ... (Cisco for example) Weekly meetings in Second Life. - Sound now available in second life!!!! Can express self through ... figure it out. - Have seen emergency responder training in 2nd life. Second Life and Training - 1200 educational ... helping instructors do this. - Second life has own scripting language - Most of this is one-time development. A ... ) - the coma without the inconvenience. Learning no longer top-down, expert knows all. (Web 1.0). - Emerging ...
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Gadgets, Games and Gizmos: More Second Life
Basically Second Life is the Matrix , as in, "Wake Up Neo, the Matrix has you." You can learn a little more by checking out my previous entry on the subject, Get a "Second Life." Second Life is a virtual world in which people can ... has a discussion on Second Life as a Teaching Tool as well. Also, Tim Wang's eLearning Blog has a great entry on the ... and other items. The implications for training are that people will be able to act, interact and learn from each ... created in this environment. For example, you can fly around the solar system to learn about planets and their orbits.
Kapp Notes
- Friday, November 24, 2006 -
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Random Walk in Learning: Educators explore 'Second Life' online
Monday, 18 December 2006
Educators explore Second Life online
In a special series on "Welcome to the future", CNN reports on educators using Second life. The story talked about The three-dimensional ... Nesson, who leads a class jointly offered by Harvard Law School and Harvard Extension School in the world of "Second Life." Frankly, I dont see the value of holding a regular class in Second life. A real good use of Second Life I know of ... taught a course in Department of Commerce where the entire course was run within Second Life and course participants ...
delicious Random Mind
- Wednesday, December 20, 2006 -
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V-Business Expo Day 1
... getting into this work. Scenario based role playing is a key area where Virtual Worlds have significant advantage. Training is always the first application he recommends. Role based scenario is key. ESA says 70% of major employers leverage games/virtual worlds for learning and half are role based.
Gaming is huge…average age is in late 20s. Most ... organization. These trivial conversations are important. Virtual worlds can play an important role as a virtual water cooler ... patience to learn. People don’t want technology they want magic. In the words of Jean Luc Picard…JUST ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Save the Date: Feb 2 and 3 3Di Workshop at Training
... finance, develop, deploy and demonstrate value for 3D learning.
According to Gartner, by 2011, 80% of internet users will have a “second life” (not necessarily in Second Life). Research also indicates the most useful ... of 3D learning within your organization.
Explore:
How Virtual Social Worlds and Online Role Playing Games are ... learning.
How to build a case to invest in 3D Learning.
How to design an optimal 3Di learning experience using 3D learning archetypes.
What to consider when selecting a 3D learning partner/vendor.
How 3D learning will evolve and ...
Learning Matters!
- Monday, December 3, 2007 -
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Steady Stream of Virtual Worlds
... conference was (and will be over the next two days) available through NDU's islands in Second Life. I'm looking forward ... Learning ". He gives a brief overview of virtual worlds (a.k.a. metaverses ), and then discusses advantages and ... exploratory activities. The design activities included: Classroom Emulation Role Play Scavenger Hunts Guided Tours ... to go 'learn' without guidance, goals, or objectives will not lead to effective learning." Then, Monday morning, ...
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The Ultimate MMORPG?
... doesn't that make all of this, including Second Life, part of the ultimate massive multi-player online role-playing game ... (MMORPG = Massively multi-player online role-playing game) Clark Aldrich got quite a reaction a while back when he posted Second Life is not a Teaching Tool to LCB. While I generally agreed with those who rose in opposition to his ... Second Life Redux got a lot of responses, something still gnawed at me like a young child who's newest linguistic ... , this blog, Second Life, all those podcasts, all the experiments with mash-ups and AJAX and JSON, are all part of ...
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CAC Teams: Think e-Design
... online modules, the security personnel will enter Second Life for Phase Two. Second Life is a web-based, Three Dimensional (3D) virtual, multi-learner online role-play environment. In Second Life the security personnel will create an ... Center will consist of the six required e-learning modules and a link to Second Life. We will build exercises and real world ... : Think e-Design proposes to redesign the delivery platform within the current learning management system (LMS). Since PDFRS ... Pennsylvania With Awareness Training) University. SWAT U will be an e-learning portal created for the two phases ...
Kapp Notes
- Saturday, April 21, 2007 -
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Monday Question - Learning Design Different Now?
Extension Class in Second Life
Defending the Status Quo - Seth Godin
Finding Answers ... -Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning
Corporate eLearning
eLearning Design
Authoring Tools
Rapid e-Learning Tools
eLearning (e-Learning)
e-Learning Software
Blended e-Learning
e-Learning Tools
Open Source eLearning
e-Learning ROI and Metrics ... , 2006
Monday Question - Learning Design Different Now? : eLearning ...
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E-Learning Queen: Ethics and Mobile Learning: Should We Worry?
... express themselves differently in the m-learning environment, and may take on the roles of facilitation and ... Responsibility in Second Life: AM R...
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Trends in ... Second Life?
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I Found My Tutor In Second Life ...
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E-Learning Queen
E-Learning Queen focuses on distance training and education, from instructional design to e-learning and mobile solutions, and ...
delicious Random Mind
- Sunday, September 24, 2006 -
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Staying in a Hilton Next Week and the Training Involved
25, 2008 in San Antonio, Texas. Once again, I will be presenting with Matthew Monahan (see Second Life Training Presentation ) The description of the presentation is below. Learning in 3-D: Using the 3-D Web to Create Online Learning Karl Kapp and Matthew Monahan This informative full-day workshop examines the 3D world of Second Life from the perspective of a learner in Second Life. You should have some familiarity with Second Life and have visited the application once or ... Life and experience building, manipulating objects and learning within the 3D space. The emphasis will be on ...
Kapp Notes
- Monday, February 18, 2008 -
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Fueling Online Learning
... virtual world of Second Life with its Kelley Executive Partners program. Starting Monday, the mostly midcareer members of the ... learning a real-life lesson in economics.... Students are looking for other ways to save by not driving to school everyday ... increasing price of gas, online learning could become an even more familiar part of college life. Bob Samples, a spokesman ... exploring the role of distance learning at Floridas 11 universities, surprised some state officials and showed the increased ...
Fueling Online Learning
Rising gas prices are "fueling" increased interest in ...
delicious Random Mind
- Saturday, August 2, 2008 -
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Random Walk in E-Learning
... learned will be used. But what is missing from most authentic situations--and from most real-life situations as well ... Worlds is committed to exploring complex, networked social spaces, such as Second Life, Croquet, Metaverse, Fablusi ... environments could be (architecture, metaphors) Teaching and Learning in virtual environments Role playing and ...
Online role play simulation for teaching and learning
Implementation Issues of SCORM ...
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Random Walk in Learning ...
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Workshop Success-Teacher/Technologists Doing Great Work
... education about Second Life. My son did an awesome job explaining how to navigate and build in Second Life but did an even ... Yesterday, my 13 yr old son and I presented a workshop sponsored by the Carbon Lehigh Intermediate Unit to help teachers integrate technology into the schools. It was a great group of teachers who have been designated, through a grant, as master technology educators. Their role is to go back to their school district, building or academic unit and help other teachers integrate technology. This group is spending a week at Bucknell University learning all about ...
Kapp Notes
- Friday, July 13, 2007 -
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Pontydysgu - Bridge to Learning " The Social impact of Personal Learning Environments
... systems: the need to facilitate and support life long learning and the changing cultural and pedagogic ways in which ... and preserve the old paradigm of education with new technical forms. Even in Second Life, a multi player 3D virtual ... role of educational provision and support for learning within communities and wider society. This might include the ... Educational Resources
Mixed age learning
A new role for higher Education
Assessment for learning
Personal Learning ... role in supporting networked Community Learning Centres. But with more learning occurring at local level, and ...
delicious Random Mind
- Friday, November 9, 2007 -
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E-Learning Queen: Instructional Designers: Being Everything to Everyone
... and Rita C. Richey. "The Role of Context in Learning and Instructional Design." (1997). Educational Technology Research ...
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Art and Social Responsibility in Second Life ...
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What's Your Favorite Use of Second Life?
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I Found My Tutor In Second Life: New Ways to Get ...
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E-Learning Queen
E-Learning ...
delicious Random Mind
- Wednesday, July 6, 2005 -
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CAC Teams: A New Day
Day) for the 3-D online learning experience, as opposed to commonly used 3-D online environments such as Second Life. This approach will eliminate problems associated with Second Life, such as hacking and griefing, and additionally provide ... respond to potential acts of terror. The two phases will consist of a traditional E-learning environment for Phase 1 and a 3-D multi-learner online learning environment for Phase 2. Phase 1 will incorporate a role-playing style engine referred to as, Choose-Your-Own-Path (CYOP). This engine will promote active learning by engaging learners to make ...
Kapp Notes
- Saturday, April 21, 2007 -
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The Wales-Wide Web :: Graham Attwell on Learning, Knowledge and Technology
17-September-2007 14:10:20
permalink
Podcasting in Second Life ... now you will have to content yourself with this picture from the Emerge island ins Second Life. the jukebox connects to ... beginning to see the real potential of Multi User virtual environments such as Second Life, not for replicating ...
The Wales-Wide Web
Graham Attwell on Learning, Knowledge and Technology
Wales ... 560 blog posts on Werder Bremen are alas only in second place in the Bundesliga. But we beat Lazio Roma in the ...
delicious Random Mind
- Monday, September 11, 2006 -
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Future of Learning in a Networked World Blog
... difference in my life. My second story is about love and loss. I was lucky D I found what I loved to do early in life. Woz ... the Island of jokaydia in Second Life on 16 January 2008 Leigh will be making another attempt at getting this talk ...
THE FUTURE OF LEARNING IN A NETWORKED WORLD
Site menu:
Welcome ... ;
Hands on e-learning events in a physical, virtual and cross-cultural context supported by TALO members, host nations ... Collectives: Learning Alone, Together Tuesday, July 22, 2008 ...
delicious Random Mind
- Sunday, September 24, 2006 -
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Facilitating online communities - WikiEducator
... you ready? Social Networking Platforms Our Second Life Meetings Wk 10: Looking for online community: Virtual ...
Meeting with Grad Students in Second Life - a photo by Pathfinder Linden Pathfinder Linden spoke at a weekly meeting held by grad students who are using Second Life as part of their academic research. My discussion focused on the importance of ... about their work: http://www.simteach.com/wiki/index.php?title=Second_Life_Grad_Student_Colony
Most people use the ... in Second Life - a photo by Pathfinder Linden Pathfinder Linden spoke at a weekly meeting held by grad students ...
delicious Random Mind
- Saturday, July 19, 2008 -
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Definition: Metaverse
... divide?] The best known actualized example of a metaverse is probably Second Life but, it is by no means the only ... , while Second Life gets and the press and attention, metaverses are slowly invading the net unnoticed in other areas. These ... Euro.) This is in contrast with an MMORPG (Massively Multiplayer Online Role Play Game) which typically has some sort of ... have very real experiences (learning and otherwise) in these online universes. The question is, how prepared are our ... methods of helping the metaverse inhabitants learn? If this is the case, and I believe it is, then what educational ...
Kapp Notes
- Sunday, January 7, 2007 -
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Summer Academy 2008 Bloomsburg University
Gizmos for Learning and even an associated homework assignment...honestly the homework was not my idea. We discussed the use of 3D virtual worlds like Second Life, podcasting content, the use of Wikipedia in the classroom and games and ... Academy that discusses issues regarding teaching and learning and this year the conference was held at Bloomsburg University with the topic of "Teaching Diverse Learners." My role was to speak on the topic of "Understanding Digital Diversity ... : Consider Generational Learning Styles and Tools Technology Shapes Generations Also, here is a post about opening up ...
Kapp Notes
- Wednesday, July 16, 2008 -
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John Bransford Transcript 2 October 2006 - SimTeach
... user virtual environments (MUVES) like Second Life (SL) can support "rigorous learning". Given the right kinds of ... : Information Age Publishing.
About the LIFE Science of Learning Centers island in SL: http://life-slc.org/?p=139
Presenters note
This is a slightly edited version of the presentation I gave on Second LIFE on Oct 2, 2006 ... . John Bransford from UW talk about his experience with research in Second Life
SueMaeLA Escape: Will there be audio ... persistent virtual world "Second Life."
John Bransford: Hello everyone. This is amazing. I want to start with a ...
delicious Random Mind
- Thursday, October 5, 2006 -
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First Time Visitor Guide
Disruptive Changes in Learning Incredibly Cool! Vision of Future of Application and eLearning Development Second Life and Learning Course and Courseware Fading - The Future of eLearning Shift in eLearning from Pure Courseware ... . Interaction I write this blog because it helps me think through and learn about the topics I write about ... eLearning 2.0? eLearning 2.0 - An Immediate, Important Shift eLearning 1.0, 1.3 and 2.0 Learning Trends Point To and ... 2.0 Start-Up Guides Personal and Group Learning Using Web 2.0 Tools Authoring in eLearning 2.0 / ...
eLearning Technology
- Wednesday, August 30, 2006 -
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