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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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81 Articles match
"Learning"
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"Social Networks"
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"Second Life"
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Content Is Infrastructure | Terra Incognita - A Penn State World Campus Blog
Sunday, November 30, 2008
... and social endeavour needs something trigger and carry our learning conversations. Education does not take place in a ... students with blogs, social networks, and all sorts of other great tools. What I see lacking is the innovative use of ... /Background (4)
Global Land Grant (5)
opened2007 (3)
Open Education (21)
social networking (5)
opened2008 (1)
second life (1)
Archives
November 2008
October 2008
September ... not learning objects were dead or alive. However, to declare content dead in favor of the coolness of ...
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How Are Enterprise 2.0 Vendors Pitching Web 2.0? Using Wordle to Find Out " I'm Not Actually a Geek
Wednesday, November 26, 2008
Collaboration . Very much in keeping with the web 2.0 ethos. After that, we see learn and networking as important use cases ... functionality with tailored, bespoke options such as linking to Second Life. All the platforms we make come with our core-technology and are fully branded.
We are trying to innovate the Web 2.0 revolution by not only providing social networking, but ...
RSS
scoble
semantic web
signal
social bookmarking
social media
social networks
startup
tagging ... , social software , socialtext , spikesource , suitetwo , traction software , wordle , worklight — ...
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Web 2.0 Applications in Learning : eLearning Technology
Wednesday, November 26, 2008
... your organization might or does use Blogs, Wikis, Social Bookmarking, Social Networking or Collaboration Tools? Choose ... 18 2007 - social networking at IBM 26,000 registered blogs. 20,000 wikis with more than 100,000 users. No ... 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... ?¢ Connectbeam â?¢ IBM Lotus Connections - Dogear â?¢ Scuttle â?? Open Source Social Network Systems ... â?¢ Ning â?¢ Ramius CommunityZero â?¢ Select Minds â?¢ Sparta Social Networks ...
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Questions about Second Life
... many educators have related to the social networks and Second Life. 1) Kids use these "places" like Second Life, Facebook, etc. mostly for socializing. I have to agree. Kids mostly use these tools for social reasons. For several ... Recently, I received a some really good questions related specifically to Second Life but primarily are about virtual ... socializing with each other. So the primary motivation for kids to use social networking tools are for non-academic purposes ... -focused social web sites that are designed to provide to help or assist with learning in the same format as existing ...
Kapp Notes
- Thursday, September 25, 2008 -
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Too Many Social Networks?
InfoWorld Folds Print Magazine
Disruptive Changes in Learning
Second Life ...
Too Many Social Networks? : eLearning Technology
I just read David Warlicks post - I Just Donâ??t Get it Yet â?? Social Networks where he discusses his recent experience with several Ning generated social networks including: Iâ??ve joined Library 2.0 , School 2.0 , and Classroom ... head, but Iâ??m to dull to know it. So please explain. Ive tried out several social network tools and have had ...
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Fair and Balanced
... experiences. Because Second Life started more or less as form of social networking and chat-based software, it allows ... understanding how to navigate and make sense of Second Life.(See Breaking the Second Life High Learning Curve ) Ok, so on ... negatives. Can you explain the negatives of Second Life." Aah, I LOVE half empty people! (oops, I mean people who view the ... negatives of Second Life ...enjoy, I guess. There are definite "non-business friendly" areas which should be avoided ... space completely undressed. It also means that Second Life is populated with many virtual "red light" districts ...
Kapp Notes
- Friday, February 1, 2008 -
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Some Facts about Immersive Learning Worlds
... œsecond life", but not necessarily in Second Life." The use of virtual worlds as learning platforms is hitting the â ... flipping virtual switches in the virtual world of Second Life. The University of Maryland simulated a highway emergency ... actual equipment. Several pharmaceutical firms use virtual worlds of one form or another for training and social networking ... after the person watches them being manufactured in the virtual world of Second Life. (see Virtual Jeans=Real Jeans ... Learning and wanted some information about what it meant and how it is being used. So, here are some interesting ...
Kapp Notes
- Tuesday, November 4, 2008 -
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Avoiding Virtual World Mistakes
... for people to do or experience in an interactive way then people will not stay. These are social networks or experiential learning environments...a design set up so avatars can just loiter or hang out doesn't work. See my post Scripting a Virtual World Learning Event . 2)An effective virtual world project starts by focusing on the audience's needs and ... article highlighting some "lessons learned" for creating a successful virtual world presence called Corporate virtual ... learning process should ever start that way...none.) 3) Realistic graphics and physical behaviour count for ...
Kapp Notes
- Sunday, June 15, 2008 -
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Alternatives to Second Life
Here is a list of alternatives to Second Life. Forterra Systems Inc. The company offers private, secure virtual ... networking tools build right in. The flagship product, ProtoSphere is build from the ground up for learning. It contains SCORM ... the social networking application. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and ... The company offers creates collaborative interactive learning solutions for Federal Systems, Healthcare and Corporate Training markets. The applications offered facilitate highly interactive, self-paced learning and ...
Kapp Notes
- Wednesday, June 18, 2008 -
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Cheryl Carter's Second Life projects
Networking & Second Life: Uses for E-Learning " - North American Council for Online Learning (NACOL); NACOL Webinar ...
Second Life
@One Research
Pep Projects
Contact
SECOND LIFE PROJECTS
Second Life is an immersive 3-D environment that enables people to meet virtually to collaborate, socialize and create a world ... series of consultancy projects with Linden Lab the creators of Second Life . The purpose of my consultancy was to explore the educational and knowledge sharing applications of Second Life with regard to higher education.
delicious Random Mind
- Tuesday, September 19, 2006 -
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TCC08 Keynote: Social Networking, the "Third Place," and the Evolution of Communication
... socialnetworking , third+place , communication , web20 , twitter , second+life , network , connections
...
Evolution of Communication
Instant communication across the globe
Facebook & LinkedIn make it easy to keep in touch ... another paradigm changer because it’s a different kind of immediacy than virtual worlds
“Social ... a Third Place
First place: Home
Second Place: Work
Third Place: where you unwind, hang out with friends ... basically a live photostream–almost no text. Very cool images.
The network increasingly organizes itself ...
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TCC08 Keynote: Why Do We Need A Second Life?
... but there is a learning curve
Why Second Life Education
No subject left behind!
Many classroom limitations ... golfers in the world
Schools are not the only places to go for learning
How Second Life Education
Active ... ;i at Manoa
In Second Life: Professor Lilliehook
“Change ahead requires vision now”
Visions for change ... you had a holographic display?
Trends
Social networking
Visual communication
Diminishing attention spans ...
Merged technologies
Open source software
Internet subscription software
Overview of Second Life
Wants ...
Experiencing eLearning
- Thursday, April 17, 2008 -
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TCC08: Second Life: Teaching Tips from the Virtual Frontier
... to be able to apply anything in Second Life for my current job. However, Cynthia is a sweetie and a great presenter, and ... be more tolerant and accepting of change and problems.
Dr. Dobbs Life 2.0: http://www.life20.net/
Second Life is a ... and Learning in SL
Office hours in SL
She is more social in-world than in RL
Roleplay & conflict
Blended ...
Important to be familiar with camera controls so you can control what you see
Social networking–Cynthia Twitters ... through each step with an example
Edumuve : sites of interest to educators in Second Life
She has ...
Experiencing eLearning
- Wednesday, April 16, 2008 -
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Training Leadership Summit Workshop Summary
... learners. Mark Zukerberg, the 23-year-old CEO of social networking juggernaut Facebook puts it this way: "The other guys ... , information has a social life all its own. It moves through time and space based on the desire and ability of individuals ... more practical to think of learning as optimizing our networks." Optimized human intuition networks create a meaningful ...
Yesterday I deliverd a one day workshop to 20 learning leaders at the beautiful Rancho Bernardo resort in San Diego. This was a great turnout given that this conference caters to high level decision makers in enterprise learning ...
Learning Matters!
- Monday, May 5, 2008 -
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V-Business Expo Day 1
... or Facebook a virtual world in its own right even without Vivaty. Are MMORPGs virtual worlds? Presence based interaction ... Socialization needs to come before creation. People like talking to people they have things in common. Community built ... strong aspects of gaming and social/reputational capital. Habbo is 2.5D but gets 10M unique users. High end features are not ... artifact here. Can do deterministic (simulations) and non-deterministic (social interaction) scenarios. Vastpark, Wonderland ... games/virtual worlds for learning and half are role based.
Gaming is huge…average age is in late 20s.
Learning Matters!
- Wednesday, July 30, 2008 -
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The i-web Singularity Redux
Keynote introduction Ruben Steiger predicted that one of the key Social Networking sites (Facebook or Myspace) would ... development deal with Second Life to bring their platform to the enterprise. This is yet one more piece of the puzzle ... : Flatland 2D Learning applications integrate with Knowledge sharing repositories. The outcome here is that truly NETWORKed ... , literally. With the infusion of 3Di technology, it is only a matter of time before 3D Social Networking taking off. The ... the third dimension. As is the case with social media, it just plain makes sense that flatland distance learning ...
Learning Matters!
- Thursday, April 3, 2008 -
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Comments on the Facebook Adoption Curve
... than the cost. I learn from the blogs I choose to read and the networks in which I participate. Despite what others have written, I don't see a lot of learning in the purely social nature of Facebook On a certain level, I agree ... social networks. That's enough. I think you're right in that it does come down to priorities. If I'm getting sucked into ... , sending cards, etc). I'm starting to think it is best approached much like Second Life. Know what you want to get out of ... I've been getting some amazing comments on Facebook. Too much food for thought!!!! For those (like me) who ...
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eLearning Learning Update
Technorati (3) Twitter (3) Second Life (2) Facebook (1) RSS (1) Slideshare (1) Mel Aclaro - Business Casual Blog Twitter (41) LinkedIn (32) RSS (18) Social Network (15) Facebook (6) Ken Allan ... eLearning Learning was launched about a week ago. There has been quite a response and some great feedback. It made it to the delicious popular pages for eLearning and e-Learning . If you look at the other entries such as Jane Hart's recent top tools and Stephen Downes on The Future of Learning, that's quite good company. Several of my ...
eLearning Technology
- Tuesday, November 18, 2008 -
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Tim O'Reilly asks the Question that Raph Koster Asked Back in February...are we working on the right things?
Raph Koster, at the last Game Developers Conference ( 1 , 2 ), shocked a few people when after showing pictures of Club Penguin and Second Life - he juxtaposed those with images of Darfur and Haiti. His point was to ask why game developers are doing what they do - and if they were perhaps squandering the potential of this powerful medium in which they ... financial crisis - if developing a Facebook app so that we could 'throw sheep' at each other, was the best use of our talents.
These two pieces just have me wondering - is the learning/training industry asking itself this question? Is ...
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The 3Di-Web Singularity is Near
... learning guild site.
CORPORATE SOCIAL NETWORKING GOES INTERACTIVE
I continue to marvel at the speed of the 3D space. My ... enterprises) will have a “second life,” but not neccessarily in Second Life.”
Anyhow the story ... Blogs, Wikis, Social Tagging and Networking to increase the number of knowledge accidents within the firm. Also, we forego ... , dynamic social networking enables real-time capability discovery and takes advantage of an affordance long leveraged ... -Learning Guild Online Forums, I had to give this some attention this past week. Here is my latest ...
Learning Matters!
- Monday, December 10, 2007 -
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Presentation to Research Working Group on Multigenerational Knowledge Transfer
Training Blogs Three-Dimensional Worlds Second Life ProtoSphere Active Worlds There Social Networking LinkedIn MySpace Facebook Social Bookmarking del.icio.us Article about Blogging in Corporations Blogging ... So last week I was speaking at Huntington Beach , CA (and it was cold) on the topic of "Learning in 3D" and this week ... Consider Reading for the Gamer/Boomer Knowledge Gap Hard Sell: Gadgets, Games and Gizmos for Learning Brain Drain ... Generations Consider Generational Learning Styles and Tools Technology Shapes Generations ...
Kapp Notes
- Tuesday, January 8, 2008 -
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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
... mobile Second Life client : Well, that should be cool over 3G...
Wireless Social Networking To Generate $2.5 Trillion ... try some 2.0 stuff "My advice to all executives today is just get in there. Set up accounts at Facebook, LinkedIn ... Requirements for "Information exchange with Virtual Worlds" Interoperability Project
Mark Kingdon: For Second Life ... "Massively Multi Player Online Learning Game"
U pdated virtual world data for Q2 2008 : Nice visual of ...
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eLearning Learning Launched
... tools: Wendy Moodle (45) Captivate (40) LMS (33) Tracy LMS (23) Second Life (6) Twitter (6) Mine are: Wiki (108) LMS (83) Social Network (57) Boy, I talk about Wikis a lot. I hope that you ... I'm happy to announce the launch of eLearning Learning . This is the beginning of a community portal where the ... Learning is a jump off point. The content comes from other places. Right now these are mostly posts from bloggers, but you will soon see other kinds of content appearing. The bottom line is that eLearning Learning is trying to help find ...
eLearning Technology
- Thursday, November 6, 2008 -
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Learning in 3D Class: Week 4
... tour of ProtoSphere from Erika of ProtonMedia , used the VOIP in Second Life and had a group challenge where teams of ... exercises was to help them learn how teamwork principles can be applied in a 3D world to help with team building, cooperation and coordination. The ProtoSphere demonstration was great, we got to learn how to use gestures in-world and we got to go play a wheel of fortune game, see a large classroom and experience the social networking aspects of ProtoSphere and ... Deserted Second Life ) and then, in the next couple of years, we will see more realistic use...but first some ...
Kapp Notes
- Tuesday, July 31, 2007 -
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Daily Bookmarks 05/28/2008
50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees
Resources and tools for using Second Life for education and training
tags: secondlife , education
Sensory Integration | Brain Rules ... bit.
tags: research , learning , informationliteracy
Social Networking: Learning Theory in Action
Exploring how social networking applications could be used to create a more social constructivist learning environment to support collaboration, creativity, and networking. (The author calls it “social learning theory” and contrasts ...
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Web 2.0 Applications in Learning
Bookmarking, Social Networking or Collaboration Tools? Choose the top 3-5. Method Count Percent ... adopting these tools in a big way - The Wall Street Journal - June 18 2007 - social networking at IBM 26,000 ... link back to the tagger's BluePages profile IBM owns more than 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then asked everyone to call out what they saw as their biggest ... - Dogear • Scuttle - Open Source Social Network Systems • Awareness Networks ...
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Web 2.0 Applications in Learning : eLearning Technology
... your organization might or does use Blogs, Wikis, Social Bookmarking, Social Networking or Collaboration Tools? Choose ... 18 2007 - social networking at IBM 26,000 registered blogs. 20,000 wikis with more than 100,000 users. No ... 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life. Barriers I then ... ?¢ Connectbeam â?¢ IBM Lotus Connections - Dogear â?¢ Scuttle â?? Open Source Social Network Systems ... â?¢ Ning â?¢ Ramius CommunityZero â?¢ Select Minds â?¢ Sparta Social Networks ...
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ZaidLearn: A Free Learning Tool for Every Learning Problem?
Social Networking tool? Tricky one! Facebook Tool to create study groups and manage group projects ... , connect and learn? Second Life Content Management System ( CMS )? Joomla Tool to create my own website ... Bookmarking)
eLearning XHTML Editor
Facebook (Social Networking Site)
Flickr (Photo Sharing)
FreeMind ... Social bookmarking tool with collaborative learning features (groups, forums, etc.)? Diigo Tool to translate ... and learning network of Open Educational Resources (OER)? OER Commons Site to get the latest updates on OER and ...
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Facilitating online communities - WikiEducator
... you ready? Social Networking Platforms Our Second Life Meetings Wk 10: Looking for online community: Virtual ... primarily to facilitate social networking. From Facebook to Linkedin, each social networking platform has slightly ... do
1. Investigate the following social networking services:
Facebook
Ning
LinkedIn
2. Find ... : Social networking platforms - 20 - 26 October
People creating their own learning... Now millions of ...
Apophenia: The Economist Debate on Social "Networking" - Given that MySpace and Facebook are ubiquitous, can social ...
delicious Random Mind
- Saturday, July 19, 2008 -
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M3 â?? MUVEs, Moodle and Microblogging
... be recruited from interested parties from Second Life and/or JISC communities. A particular focus of student learning ... tools to create a ubiquitous and personalised learning environment.
Build on current work within the Second Life ... taught exclusively in Second Life.
Adapt existing class activities and learning objects (LOs) for use with ...
Using Second Life
The M3 project
eLanguages home page
Home ... potential of Moodle , Microblogging ( Twitter ) and Second Life with 3 student groups, and compare integrated use of ...
delicious Random Mind
- Saturday, April 19, 2008 -
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E-Learning Queen: The Best Way to Learn in an Online Course
... number of sims in virtual worlds (Second Life, there.com), encourage social networking in a productive, learning outcomes ... , facebook, linkedin, or other social networking areas. 3---Motivation Part of the face-to-face instructional environment ...
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Art and Social Responsibility in Second Life: AM R ... Social Learning Network with Cou...
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(9 ... attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and ...
delicious Random Mind
- Wednesday, August 6, 2008 -
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First Time Visitor Guide
... with Blogs? Time Spent on Blogging Risk of Identity Theft Due to Social Networking and Blogging Learning and ... Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Practical Suggestions: Web 2.0 and eLearning ... Disruptive Changes in Learning Incredibly Cool! Vision of Future of Application and eLearning Development Second Life and Learning Course and Courseware Fading - The Future of eLearning Shift in eLearning from Pure Courseware ... Facebook as a Learning Platform Facebook Platform Other Popular Articles Horizontal Learning Web ...
eLearning Technology
- Wednesday, August 30, 2006 -
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Top eLearning Posts
Second Life and Learning 837 4 11 Shift in eLearning from Pure ... : Trends and Innovations 814 8 5 Facebook as a Learning Platform 754 3 40 Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS 702 5 25 ... 8 Learning and Networking with a Blog (Deleted Scenes) 106 1 12 eLearning ... Theft Due to Social Networking and Blogging 46 4 6 Web 2.0 - Consumer vs. Enterprise ...
eLearning Technology
- Monday, November 26, 2007 -
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