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eLearning Learning is a community that tries to collect and organize the best information on the web that will help you learn and stay current on eLearning. If you would like to be included and or participate, please contact: Tony Karrer
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97 Articles match
"Learning"
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"Trends"
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"Simulations"
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
Friday, October 17, 2008
... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... I will be presenting Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , at DevLearn ... way employees learn?
Discover how Qualcomm Incorporated, a digital wireless technology company, is extending the reach ... the Amazon Kindle. See how Qualcomm uses mobile technology to deliver learning resources employees need when they need them, and turns those "in between," otherwise wasted moments into micro-learning experiences.
We will look ...
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elearning: promises and practices
Wednesday, October 15, 2008
... a blended courseâ?¦ where traditional learning
activities are moved online (e.g. bulletin board
discussion, simulation ...
lgxxl favorited this 1 week ago Tags: learning ... week ago Tags: e-learning digital_natives university ...
elearning
education
future
e-learning
digital_natives
university
learning
21st century ...
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E-Learning for Newbies
Thursday, October 9, 2008
I think newbies to e-learning should focus on:
history, trends, and direction (history, evolution, impact of ... ASTD ’s Learning Circuits Blog has a monthly ‘Big Question.” This month it’s:
I ... perspective of a person looking to get a job in the field of e-learning vs. a person who knows little about the term.
I think one place to start is to look at the competencies and skills needed for various “e-learning” jobs. E-learning, of course, encompasses many areas - courseware designer, curriculum development, online trainer, ...
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Evaluating Simulations and Games
... simulations and educational games in the learning process. Interestingly, almost 40 years ago, an author observed that there are three types of learning that can result from simulation and educational gaming: 1) learning the content of the ... games: 1) utility evaluations, 2) in-simulator learning, and 3) transfer of training. I guess the main point that can be ... (i.e. learning the content of a system). I think some of the hang-ups with evaluating simulations and games is that ... . Boocock & E. O. Schild (Eds.), Simulation Games in Learning (pp. 65-84). Beverly Hills , CA : Sage.
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Experiential Learning and "Mirror Worlds"
I got an email the other day from a listserv. I actually have no idea how I am on this mailing list (I suspect it is from a conference I attended in the past). Regardless, the title caught my eye, "Four modes of Experiential Learning". It goes on to provide a brief 2-3 sentences on each of the four modes: 1. Simulations 2. Scenarios 3. Case Studies 4. Mirror Worlds The last one particularly caught my eye. At first I was a little excited, because I thought this was going to be a new experiential learning tool that I could add to my arsenal. Turns out that it is just another term for an ...
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No Enjoyment in Games
As I was writing my dissertation, I came across an interesting article by Rabbit, Banerji, and Szymanski (citation below). They noted that: People who discover that they are adept at learning new video-games will tend to play them more often; but not all potentially adept learners may discover, or necessarily enjoy, their latent ability (p.252). Obviously, not everyone enjoys playing video games. Has anyone come across individuals like this when they were trying to ... , N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practiced performance in ...
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Musings from PopSci
I always find Popular Science an interesting read, mostly because there are many applicable items to the field of Instructional Technology. The past couple of issues have had at least one article on the video game industry. In this months issue, there is an article about an innovator that is helping people overcome their fears, including how virtual reality simulations are being used in this battle. Although this isn't a new concept (there are articles from 1996 ... how the different technologies could be used in the learning domain. There is even something for those fixated on ...
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Catch-up
... book titled " Simulations and the Future of Learning " from my bookshelf in order to see how close we were getting to the "future". His first chapter (called "Do you want fries with that e-Learning") has always been my favorite. In it he discusses what the world would be like if e-Learning truly worked. Some of the epiphanies include: Training people ... as I was reading. There is still so much work that needs to be done in the model, simulation, and gaming field specifically and e-Learning field in general. In a way, I guess that should be encouraging since it provides a degree of ...
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Key Learning Blogs
I came across this website while reading a post from Dr. Karl Kapp on Training Day . For the benefit of those who haven't read the Training Day Blog or who may be new to the field, here is a link to the Training Pageflakes page containing the key blogs in the field. This is a great one-stop-shop for the key blogs in the field. WARNING: Opening this page opens an invaluable resource to the field containing hours of information and thousands of links. Prepare to spend a lot of time reading!!!!!
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Blog Book Tour (Gadgets, Games, and Gizmos For Learning)
Yesterday, I received an email from Dr. Karl Kapp regarding participating in an upcoming Blog Book Tour for the book he authored - Gadgets, Games, and Gizmos for Learning . There will be 14 stops along the way and my scheduled stop will be on September 24th. This is a first for me, so I'm very excited. On Monday, September 10th, Karl will be ... , Games, and Gizmos for Learning, I had the privilege of receiving the book before completing my dissertation, and I was ... generation from the learning viewpoint...but more on that on the 24th.
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Gadgets, Games, and Gizmos for Learning - Blog Book Tour
Welcome to the eleventh stop on the Gadgets, Games, and Gizmos for Learning blog book tour. For the past two ... potentials that serious games and other technologies offer in learning situations. However, Gadgets, Games, and Gizmos for Learning incorporates a fundamental issue that is bigger than just using games in learning...namely, the issue of the ... effective business. One of the great things about Gadgets, Games, and Gizmos for Learning is that Karl Kapp does not focus ... more successful...a classic "glass half-empty" vs. "half-full" case. Gadgets, Games, and Gizmos for Learning looks at ...
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A University's Presence in Second Life
With much talk and hype about Second Life and the benefits that it can have for creating interactive learning environment, why might begin to wonder where the examples of using Second Life are. For an excellent use case of Second Life, I would refer readers to Dr. Karl Kapp's recent blogs over the summer about a class that he conducted entirely in Second Life (and also integrated some Web 2.0 technologies). Throughout the summer, he offered excellent tips and trials of ... learning challenge". It is human nature to gravitate toward the familiar. Unfortunately, Instructional Designers can ...
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Resurgence of Media vs. Method Debate
It seems like with the emergence of Web 2.0 technologies, there has been a resurgence of the Media/Method debate. Just a quick recap of the debate to catch-up those unfamiliar with the debate... In the 1980's and 1990's, Richard Clark and Robert Kozma wrote a series of papers debating whether or not media influences learning. Clark posited that media does not influence learning under any conditions, and Kozma was claiming that media does influence learning as an active process (although some contest that Kozma was actually arguing a different hypothesis). I've come across three items ...
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Steady Stream of Virtual Worlds
Learning ". He gives a brief overview of virtual worlds (a.k.a. metaverses ), and then discusses advantages and ... to go 'learn' without guidance, goals, or objectives will not lead to effective learning." Then, Monday morning, the latest version of Training & Simulation Journal arrived. The cover story was called " Gathering of ...
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Where is all the augmented reality?
... great points on the trends. Mixed Reality Lab - a lab associated with the National University of Singapore. They do ...
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Software Simulation eLearning (w/ links to Tools)
Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning
Corporate eLearning
eLearning Design
Authoring Tools
Rapid e-Learning Tools
eLearning (e-Learning)
e-Learning Software
Blended e-Learning
e-Learning Tools
Open Source eLearning
e-Learning ROI and Metrics ... SimBuilder Phasient Learning Tec.. 3 a 7.37 ViewletCam Qarbon 23 7.33 RapidBuilder (Software Simul.. XStream Software 12 7.27 ...
Software Simulation Tools : eLearning ...
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SCORM and MMOGs
I just read an article in Military Training Technology about how the Joint Advanced Distributed Learning (JADL) Co-Laboratory is working on a project to "research methods for enabling interoperability, accessibility, and reusability of SCORM compliant learning content in 3-D virtual worlds". Although this article was published in the October issue, I went to the JADL website and found that the project kicked off in May 2007. Regardless, this effort promises to advance the integration of SCORM and MMOGs by researching training opportunities, the characteristics of learning content ...
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Centre for Learning and Performance Technologies (+ a little venting)
I've been able to spend more time digesting the resources and information on the Centre for Learning and ... learning design and performance improvement professionals. Jane Hart provides a great resource that I find myself returning to frequently. Some of the valuable information that I've found include: Directory of Learning Tools - Range ... infamous list that polled 100+ professionals on their top learning tools. Conferences - I've been looking for a list of learning design and performance improvement conferences, and came across this list that provides a good basis.
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USCG Human Performance Technology (HPT) Workshop
... the "E-Learning Trends" session by Rich Arnold from Unitech (pretty cool website too if you get a chance to check it out). I always enjoy attending the e-learning trends sessions just to see if everyone is "trending" in the same direction. Rich was a great speaker and a lot of his trends were right on target. He also noted that, in a sense, there are no e-learning trends. In fact, e-learning is a mechanism; not a panacea . E-learning crosses performance improvement ... growing faster than costs 4. E-learning = Training (Show + Tell), Simulation (Do + Consequences), Games (Do + ...
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Design (Part 3) - Where does Motivational Design fit in?
... objectives". ----------------------------------------- *Aldrich, C. (2004). Simulations and the future of learning ... , and learning: A research and practice model. Simulation & Gaming, 33 (4), 441-467. *Keller, J. M. (1983). Motivational ... drive for exploration and learning. The same could be said for many corporate training initiatives. Although most ... learning field are aware of (or should be aware of) the work of John Keller. He is most noted for his ARCS model of motivational design. In 1983, Keller noted that "our understanding of how to arouse and maintain student interest in learning ...
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Federal Consortium on Virtual Worlds
... came along, people held the same structure from radio (i.e. sitting behind a desk) to present the news. When e-Learning ... to make sure we do more than just put presentations and e-Learning in the virtual world. Dr. Stucky also talked about ... costs Fail-safe learning environment Create a shared context Learning by doing Eric Hackathorn (NOAA) did a great ... Singer (Linden Labs) talked and showed more in SL and discussed how SL relies on learning collaboration. She also ...
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How not to talk about simulations, Pt 2
In his recent Learning Trends newsletter, Elliot Masie says: "If the learner sees re-creation of an application ... /learner's perspective, what's important from a designer/trainer perspective is what our learning goals are and how we ... 'simulation' for a model of an underlying phenomena. It can be interactive, but it's the model that counts. I want to separate that from when we have a simulation with certain initial conditions, and an end-state we want to achieve ... can post a comment and weigh in here), but technically, a simulation is just a model, and I want to separate that ...
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Curious about the future of history based simulations?
As I have said before, I hate it when e-learning hacks make superficial, overly-broad analogies to hot trends. "E-learning should be like hybrid cars; Training should be like Ipod Nanos; Lessons learned from FEMA." Having said that, I ... emerging area of LMSs. It did provide real glimpses into the future. As a rule, cold trends actually provide more insight than hot trends. So with all of that as a caveat, I would like to present up an analogy that I hope is an example of the second, not first, category. If you want to see how educational simulations will be created to ...
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Research for Web 2.0
... more likely, qualitative at this point) studies on the pros or cons of Web 2.0 technologies for learning, performance improvement, and knowledge management. Much like the field of simulation and gaming, I suspect that there will be ...
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Training Method Trends
... information about what learning delivery methods were being used and particularly if they were trending up or down. The way ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... about in corporate training? What are the trends for methods in corporate learning? How do they possibly differ from ... bad trend. Look at mobile learning in education. 23.5% drop! Games, EPSS, Simuations also dropping fast in education ... . Classroom instruction is trending up even faster in Government. Simulations are trending up in Government. Wikis ...
eLearning Technology
- Monday, September 8, 2008 -
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FCVW (Day 1)
... of the box. Trends that (will) lead to the success of VW's include: Putting people at the center of the network ... means more of a focus on KM, Continuous Learning, and Precision Learning). The USAF is also working on a concept ...
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Top 11 Trends for Organizational Learning
Google Blogs Wiki's Open Source IM/ VOIP (Instant Messaging/ Voice Over Internet) Ambient Information Mobile Phones as Content Inputs/Outputs Podcasts Computer Games driving educational simulations Growing Training Budgets More Decentralized College ...
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A Hodge-Podge of Top Ten Lists for Learning and Performance Improvement
I stumbled across another "top ten learning trends" list today, and I got to thinking, "it seems like everyone has a ... Trends for Organizational Learning . 1. Google 2. Blogs 3. Wiki's 4. Open Source 5. IM/VOIP 6. Ambient ... innovations affecting learning. 1. Performance Support 2. Gaming and Simulations 3. Self-Publishing 4. Collaboration 5 ... Devices This is a list by Tony Karrer on the top 9 e-learning trends . To Tony's credit, he also did a very interesting ... " (rather than "trends"), because they don't show evidence of the level of analysis and data collection required of "trends ...
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Training Method Trends : eLearning Technology
Learning Trends
eLearning 2.0
LMS
Web 2.0
Enterprise 2.0
Personal Learning
Informal Learning ... information about what learning delivery methods were being used and particularly if they were trending up or down. The ... eLearning 2008 ), I took a bit of heat, but looking at the trends - Games down! So are simulations and virtual labs. Any ... corporate training? What are the trends for methods in corporate learning? How do they possibly differ from overall ... instruction is trending up even faster in Government. Simulations are trending up in Government. Wikis are almost ...
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Design (Part 2) - What is meant by "design"?
... notes that there are several other learning situations where the field of Instructional Design may not apply. These situations include: Presentation Design, Design of Team-Building Experiences, Information Design, Game and Simulation Design ... is actually a subset of Learning Design, and 2) Learning Design is not unique to the field of ISD . ISDers must have ... learning designs, but rather to point out that no one solution should be considered a panacea .
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E-Learning for Newbies
I think newbies to e-learning should focus on:
history, trends, and direction (history, evolution, impact of ... ASTD ’s Learning Circuits Blog has a monthly ‘Big Question.” This month it’s:
I ... perspective of a person looking to get a job in the field of e-learning vs. a person who knows little about the term.
I think one place to start is to look at the competencies and skills needed for various “e-learning” jobs. E-learning, of course, encompasses many areas - courseware designer, curriculum development, online trainer, ...
Janet Clarey
- Thursday, October 9, 2008 -
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DevLearn 2008: A Case Study of Mobile Learning at Qualcomm
... networking, games and simulations, and location awareness, and we will examine their potential for mobile learning.
We ... I will be presenting Session 702: Virtually Anywhere: A Case Study of Mobile Learning at Qualcomm , at DevLearn ... way employees learn?
Discover how Qualcomm Incorporated, a digital wireless technology company, is extending the reach ... the Amazon Kindle. See how Qualcomm uses mobile technology to deliver learning resources employees need when they need them, and turns those "in between," otherwise wasted moments into micro-learning experiences.
We will look ...
eLearning Weekly
- Friday, October 17, 2008 -
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What are topics about which a Learning Professional should be uniquely proficient?
I would greatly value all of your input. What are topics about which a Learning Professional should be UNIQUELY PROFICIENT (i.e. you know more than anyone else in your organization), and VERY PROFICIENT (i.e. critical knoweldge to do your job)? Here are some thoughts to get the ball rolling: UNIQUELY PROFICIENT Virtual classrooms LMSs/Training Portal LCMS Simulations Workflow Learning? EPSS? Training Evaluation (Kirkpatrick levels?) Skills Management? Organizational ... Technology Trends Application Interface Design? Schedule of Application Deployments NICE TO HAVE'S? BLEEDING EDGE?
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