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V-Business Expo Day 1
8217;t VWs will be abandoned by the mainstream. MOBILE will be huge. 3B of them as opposed to 1B interfaces. VWs need to build on the Mobile Platform. Not full functionality, but do need to maintain DIGITAL SOCIAL GROOVING. More ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Massive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
Interoperability Project
Mark Kingdon: For Second Life "Inworld collaboration is going to be a killer application."
Vollee to include iPhone support for their mobile Second Life client: Well, that should be cool over 3G...
Wireless Social Networking To Generate $2.5 Trillion By 2020: Geez! That's with a freaking "T"!
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Games, Gadgets and Gizmos for Knowledge Transfer
Gamer 4.0 - Second Life- What activities give me most return?- Can I trust this person?- What can we create together?- More ... Gadgets + If you need SOPs - why not visual? Why not mobile device? + Leverage what may be using at point of need. + If using mobile - chunk carefully and short. Design carefully. + Can also text small pieces of info. + Gadget - ...
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HUGE Conferences List - Game Focus - Help Needed!
SLCC Second Life Community Convention
*Supernova
*SXSW Interactive
*Virtual Worlds. Produced by Chris Sherman.
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Games + Mobile Forum @ LA Games Conference 2008May 21-22, 2008
Army DL & Gaming Working Group at Fort EustisMay ... Computer Games: AI, Animation, Mobile, Educational & Serious GamesJuly 30-Aug 2, ...
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Web 2.0 Applications in Learning
... link back to the tagger's BluePages profileIBM owns more than 50 islands in Second Life. Orientations, classes, and meetings are often held in Second Life.BarriersI then asked everyone to call out what they saw as their biggest barriers to ... ¬ Away from WorkEducation of ManagementLack of Resources ⬠Mobile DevicesPush Back from Workforce - AdoptionThis is a ... it Seriously ⬠Definitely an issue.Lack of Resources ⬠Mobile Devices - It doesn't take much to get most of these things going. I forget the issue around mobile devices.Push Back from Workforce - AdoptionAgain, I'm curious ...
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Ten Predictions for eLearning 2008
Reading & Research More Effective.Prediction #2 => Virtual Classroom Tools - Meeting Tool + Second Life LiteA ... will increase the discussion of the relevance of ISD / ADDIE (see also ADDIE Not Relevant?).Prediction #5 => Mobile Learning - Continued Scattered Examples and DisappointmentThis is going to be another somewhat disappointing year for mobile learning. While the iPhone and other mobile devices continue to proliferate and while the amount of web access via mobile devices will continue to grow rapidly (now approaching 20%), mobile learning solutions will continue to find ...
eLearning Technology
- Thursday, January 3, 2008 -
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Second Life, mLearning, Feedback, & eLearning
How Madison Avenue Is Wasting Millions on a Deserted Second Life - Wired
Ever since BusinessWeek ran a breathless cover story titled "My Virtual Life" more than a year ago, reporters have been heralding Second Life as the here-and-now incarnation of the fictional Metaverse that Neal Stephenson conjured up 15 years ago in Snow Crash.
Mobile Learning - The International Review of Research in Open and Distance Learning
Vol 8, No 2 (2007).
Workplace Coach: There is a skill in delivering critical feedback - Seattle PI
Regrettably, there are people who equate offering feedback as license ...
Big Dog, Little Dog
- Thursday, July 26, 2007 -
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