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This site contains content from around the eLearning community - from blogs and as selected by community members using social tagging. If you would like to be included and or participate, please contact: akarrer@techempower.com. This page contains content related to Pattern and Simulations.
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Is the case study method of instruction due for an overhaul?
... of business complexities, nurture pattern recognition, and teach that there are no â¬Sright answers.â¬ý
Naysayers ... funky computer simulation, a screening of Twelve Angry Men, and a handful of role-play exercises, everything was ...
Internet Time
- Tuesday, October 7, 2008 -
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Cognition, Synesthesia, Story Telling, Webinars, Strategy, & Six Degrees
... people are better at judging auditory patterns than assessing visual patterns.
The Secrets of Storytelling: Why We Love ... can enhance social skills by acting as simulators for the brain, which may turn the idea of the socially ...
Big Dog, Little Dog
- Tuesday, August 5, 2008 -
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V-Business Expo Day 1
... driven by engineers so the predictable pattern of functionality explosion and interface confusion. Technologists see ... component. Virtual reality as tool for simulation and scenarios is a historical artifact here. Can do deterministic (simulations) and non-deterministic (social interaction) scenarios. Vastpark, Wonderland etc allow the technically savvy ...
Learning Matters!
- Wednesday, July 30, 2008 -
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Games, Gadgets and Gizmos for Knowledge Transfer
... patterns (aliens in middle or end)- Start of pattern recognition- PacMan - some can play with eyes closedGamer 3.0 - Myst ... part of performance support.Remember - right tool for right type of teaching.- Simulations + Save zone to practice. A ... video and virtual simulation. + Problem after develop branching simulation - either know or none. Maybe have a real ... into the simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people ... behavior.Summary- Casual games- Leverage gadgets- Build community- Reconfigure training program- Simulations / Virtual ...
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Cognitive Fitness
... nerve cells that enable you to form new neural networks through indirect experience such as observation, simulations and ... the use by teachers of demonstrations and simulations. What really struck me was the types of activities that they ... : participate in games and activities, particularly those involving some risk. Search for patterns: challenge and expand ...
Clive on Learning
- Thursday, November 29, 2007 -
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Made to stick
Use analogies.Unexpectedness: Get their attention by breaking a pattern - doing something a little out of the ordinary ... - "there's not much evidence that public opinion can be predicted by narrow self-interest." Use simulations where learners ... simulation (knowledge about how to act) and inspiration (motivation to act). "A credible idea makes people believe. An emotional idea makes people care. The right stories make people act." Mental simulation (thinking about how you would act) is 2/3 as effective in building skills as physical practice, and the right kind of story is a form of simulation. A ...
Clive on Learning
- Friday, March 23, 2007 -
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What simulations are good at capturing that books are not
... simulation and game design is not taught as a vertical skill, like Russian History, Clinical Psychology, or Biblical Archeology, but a horizontal skill, like researching, analysis, writing, and public speaking.The philosophies of simulation ... four major constructs - situational awareness, understanding of actions, awareness of patterns over time, and conceptual dead reckoning - that are as natural to simulations as internal monologues and narratives are to books." ...
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Clark Aldrich - "Second Life is not a teaching tool"
... something:mostly, I worry that educational simulations will be lumped together with Second LifeNot sure the point he's making. If someone scripts a simulation in Second Life, does that not count or something?No matter what Clark says - Second ... technical issues and provides presence audio is going to have adoption patterns similar to virtual classroom / ...
eLearning Technology
- Monday, November 20, 2006 -
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Second Life is not a teaching tool
... simulations will be lumped together with Second Life. When the "Second Life as Teaching Environment" fails due to randomness of ... highlight that the opportunity for educational simulations, and even perhaps subsequent versions of Second Life, to help ... want to be, and nurture a greater awareness of patterns. Only by thinking in this new way do we realize why our ability to ... structured educational simulation front end experience to drive more focused behavior in the virtual worlds. Now ...
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Shift in eLearning from Pure Courseware towards Reference Hybrids
To explain this, I need to step back and deal with the fact that terminology around eLearning Patterns is problematic.In ... and System Simulation Development Tools Soft Skills and Technical Simulation Development Tools Tests or Instructional ... simulate use of the system.This design has given us several advantages:End-users can get started with the application ...
eLearning Technology
- Thursday, May 25, 2006 -
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SimWord of the Day: Real-time
... educational, but also because they make it easier to see fluid patterns play out. Of course, even educational simulation real-time zealots (people who would argue for a real-time simulation even if the target use of the content is not real-time ... At the highest level, a simulation is real-time if it does not stop and wait for the user to input before continuing as a turn-based simulation might. Said another way, if the user does not do anything, the simulation takes that as the input.Almost all computer games are mostly real-time.Some consider real-time simulations to be more realistic, ...
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SimWord of the Day: Higher Level Patterns/ Emergence
When capturing what domain experts know/do for a simulation, one has to interview/watch for high level patterns. What are the patterns that they see play out time and time again, and what are the variations of that pattern?There are basic patterns, like bell curves.There are higher-level patterns, like people hiring other people that are similar to them, or the fact that new technology is always over-hyped.Systems theorists have a library of patterns like Success to the Successful, tragedy of commons, and escalation.From a sim perspective, however, patterns are a might tricky.There is ...
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Paradigm war
... dictionary, a paradigm is a pattern or example underlying a theory or methodology. In my view we have three paradigms at ... meaningful dialogue and present compelling games and simulations. Needless to say, we're not seeing the ...
Clive on Learning
- Friday, November 4, 2005 -
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I see a pattern here...
In this year's Brandon Hall awards, all of the winning simulations were sales simulations.
Discuss.
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Somewhere in Florida, 25,000 disembodied rat neurons are thinking about flying an F-22
Researchers at the University of Florida have created a neural network made up of 25,000 disembodied rat neurons and hooked it up to a flight simulator on a desktop computer. The neurons, which are growing on top of a multi-electrode array (MEA), are fed information about the simulated F-22's horizontal and vertical movements by stimulating the electrodes, causing them to fire in patterns that are then used to control the aircraft. "It's as if the neurons control the stick in the aircraft, they can move it back and forth and left and right," says UF professor Thomas DeMarse.
Big Dog, Little Dog
- Monday, October 25, 2004 -
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