Engineering Data Visualization
Last Summer Second Life was all the rage in the popular media. In fact, one of the most linked (and found) pages on this blog are the Second Life Tutorials (more SL posts). However, as much as SL gathered media attention, the bigger interest for most of us was the discipline of engineering simulation and data visualization. While conducting some research recently, I became aware of an excellent visualization seminar series from Duke University. Like most research ... one link led to another ... which led to another, etc. Thus, here are the fruits of my labor with brief descriptions ...
Second Life Learning Videos
If you want to get a sense of what Second Life is like and particularly what it is like as part of learning, here are some videos that help describe this. | View | Upload your ownWhat videos did I miss?
eLearning Technology - Monday, June 16, 2008 - CommentsMassive Catch-Up Issue #1413 (Games, Virtual Worlds, banking concepts and more)
Interoperability Project Mark Kingdon: For Second Life "Inworld collaboration is going to be a killer application." Vollee to include iPhone support for their mobile Second Life client: Well, that should be cool over 3G... Wireless Social Networking To Generate $2.5 Trillion By 2020: Geez! That's with a freaking "T"!
e-Clippings (blogoehlert) - Wednesday, June 11, 2008 - CommentsVirtual Language Immersion
Second Life as a Learning Tool can be fantastic if you set up an environment like Plymoth Plantation - a recreation of Plymouth where actors playing the part of Native Americans and Colonists told stories and answered questions about life ... sponsor putting this together? This is good timing given the LCB Big Question is: Second Life ...
eLearning Technology - Tuesday, June 10, 2008 - CommentsFrom keynote to next session
I had a chance to chat briefly with Anders Gronstadt after the Sid Meier keynote and asked him what his more interesting projects were.He's been doing a lot with podcasting and creating podcasting tutorials (something that excited my colleague who has joined me for the conference).But he also said that some of the most interesting stuff in Second Life is the New Employee orientation. Social (meet your new co-workers) plus exploration. Stuff second life does very well.
In the Middle of the Curve - Thursday, June 5, 2008 - CommentsLunchtime Thoughts
... now!)Anders Gronstedt had to deal with some doubters in regards to Second Life ease of use. It was nice to see that the technology has matured and that the sound features not only work but contribute to the immersive experience. It may be time for a return visit.These conferences are here not only to give us ideas but also ammunition. After the conference, I'm racing home to finish packing for a weekend-long camping trip/wedding (not mine) ...
In the Middle of the Curve - Thursday, June 5, 2008 - CommentsLearning Gets a Second Life
... and 30,000 people Others also doing this as well (Cisco for example)Weekly meetings in Second Life.- Sound now available in second life!!!!Can express self through avatar. Self-expression a real strength.- More potent than video ... helping instructors do this.- Second life has own scripting language- Most of this is one-time development. A consultant ... Learning Gets a Second LifePresenter: Anders Gronstedt, Gronstedt GroupDigital natives spend more time playing video ... doing research. Most still trying to figure it out.- Have seen emergency responder training in 2nd life.Second Life ...
In the Middle of the Curve - Thursday, June 5, 2008 - CommentsKeynote Day 2
... markets.Education is a big enterprise behaving like a cottage industry.Example - World of Warcraft, Second Life ... in these worlds. eg. 2nd life - over 100 terabytes of date created by the "residents" (5x the Library of ...
In the Middle of the Curve - Thursday, June 5, 2008 - CommentsGames, Gadgets and Gizmos for Knowledge Transfer
Gamer 4.0 - Second Life- What activities give me most return?- Can I trust this person?- What can we create together?- More strategic thinking - still need to teach how to apply to different areas.3 mil kids in Nicktropolis. Playing social game.Where 41-62 has advantage - inactivity.- Kids really participating in online activities.We need to be able to incorporate the tools into what we are doing?How do we transfer knowledge?- Casual Games - Word search, hangman, etc ...
In the Middle of the Curve - Wednesday, June 4, 2008 - CommentsGames, Gadgets and Gizmos for Knowledge Transfer
Gamer 4.0 - Second Life- What activities give me most return?- Can I trust this person?- What can we create together?- More strategic thinking - still need to teach how to apply to different areas.3 mil kids in Nicktropolis. Playing social game.Where 41-62 has advantage - inactivity.- Kids really participating in online activities.We need to be able to incorporate the tools into what we are doing?How do we transfer knowledge?- Casual Games - Word search, hangman, etc ...
In the Middle of the Curve - Wednesday, June 4, 2008 - CommentsGames, Gadgets and Gizmos for Knowledge Transfer
... most valuable activities? - What do I need to do to achieve goal? Gamer 4.0 - Second Life - What activities give me most return? - Can I trust this person? - What can we create together? - More strategic thinking - still need to teach how to apply to different areas. 3 mil kids in Nicktropolis. Playing social game. Where 41-62 has advantage - inactivity. - Kids really participating in online activities. We need to be able to incorporate the tools into what we are doing? How do we transfer knowledge? - Casual Games - Word search, hangman, etc ...
In the Middle of the Curve - Wednesday, June 4, 2008 - CommentsGames, Gadgets and Gizmos for Knowledge Transfer
... most valuable activities? - What do I need to do to achieve goal? Gamer 4.0 - Second Life - What activities give me most return? - Can I trust this person? - What can we create together? - More strategic thinking - still need to teach how to apply to different areas. 3 mil kids in Nicktropolis. Playing social game. Where 41-62 has advantage - inactivity. - Kids really participating in online activities. We need to be able to incorporate the tools into what we are doing? How do we transfer knowledge? - Casual Games - Word search, hangman, etc ...
In the Middle of the Curve - Wednesday, June 4, 2008 - CommentsGames, Gadgets and Gizmos for Knowledge Transfer
Gamer 4.0 - Second Life- What activities give me most return?- Can I trust this person?- What can we create together?- More strategic thinking - still need to teach how to apply to different areas.3 mil kids in Nicktropolis. Playing social game.Where 41-62 has advantage - inactivity.- Kids really participating in online activities.We need to be able to incorporate the tools into what we are doing?How do we transfer knowledge?- Casual Games - Word search, hangman, etc ...
In the Middle of the Curve - Wednesday, June 4, 2008 - CommentsTwitter and Second Life - 2 things I'm still figuring out
Discovery Through eLearning - Tuesday, June 3, 2008 - CommentsTwitter and Second Life - 2 things I'm still figuring out
Discovery Through eLearning - Tuesday, June 3, 2008 - CommentsCollaboration in a Virtual World Pt. 1
... foundation of a learning communityAudience - training in Second Life. Docs haven't used 2nd life. Have seen some work ... constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life (one guy talking - ...
In the Middle of the Curve - Tuesday, June 3, 2008 - CommentsCollaboration in a Virtual World Pt. 1
... foundation of a learning communityAudience - training in Second Life. Docs haven't used 2nd life. Have seen some work ... constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life (one guy talking - ...
In the Middle of the Curve - Tuesday, June 3, 2008 - CommentsCollaboration in a Virtual World Pt. 1
... isolation Forms the foundation of a learning community Audience - training in Second Life. Docs haven't used 2nd life ... . Big problem - people constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life ...
In the Middle of the Curve - Tuesday, June 3, 2008 - CommentsCollaboration in a Virtual World Pt. 1
... isolation Forms the foundation of a learning community Audience - training in Second Life. Docs haven't used 2nd life ... . Big problem - people constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life ...
In the Middle of the Curve - Tuesday, June 3, 2008 - CommentsCollaboration in a Virtual World Pt. 1
... the foundation of a learning communityAudience - training in Second Life. Docs havenā¬"t used 2nd life. Have seen some ... - people constructing replicas of on the ground classrooms. Doing same thing in 2nd life can do in real life (one guy ...
In the Middle of the Curve - Tuesday, June 3, 2008 - CommentsSecond Life Training
This month's question came from a reader the June 2008 Big Question is:Second Life Training?More specifically:In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life? If you were to develop a training island in Second Life, what kind of environment and artifacts would you consider ... Second Life for Online Classes50 Tips and Tricks to Create a Learning Space in Second LifeMick Leyden - Can we possibly use Second Life?G-Cube - e-Learning and Second Life - How viable is it?Donald Clark - 10 reasons not to use Second Life ...
Learning Circuits - Saturday, May 31, 2008 - 20 commentsDaily Bookmarks 05/28/2008
50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees Resources and tools for using Second Life for education and training tags: secondlife, education Sensory Integration | Brain Rules | Several people have mentioned John Medina’s book Brain Rules. A lot of this sounds common sense, but check the footnotes on slides 2 & 3 for his rule “Sensory Integration: Stimulate more of the senses.” He has a nice chart about how much more we remember for passive/active learning with multiple senses stimulated. He cites Dale’s cone of experience, ...
Experiencing eLearning - Wednesday, May 28, 2008 - CommentsHUGE Conferences List - Game Focus - Help Needed!
SLCC Second Life Community Convention *Supernova *SXSW Interactive *Virtual Worlds. Produced by Chris Sherman.
e-Clippings (blogoehlert) - Tuesday, May 27, 2008 - CommentsAI in Second Life
Here is a USA Today article on artificial intelligence in Second Life. Based on a project I'm currently involved in, this has proven to be a bit challenging (and limiting), but as the article points out, Second Life offers some great advantages for advancing AI:Inexpensive platform for testingFocusing on the code/algorithms/etc. without figuring out the roboticsLots of user inputAbility to accomplish virtual (put realistic) ...
Learning Design and Performance Improvement - Wednesday, May 21, 2008 - CommentsMy First Second Life Education Experience
Discovery Through eLearning - Wednesday, May 14, 2008 - CommentsMy First Second Life Education Experience
Discovery Through eLearning - Wednesday, May 14, 2008 - CommentsComments on the Facebook Adoption Curve
... etc). I'm starting to think it is best approached much like Second Life. Know what you want to get out of it before ... connections from different places in your life, knowing what's happening in their lives and sharing what's happening in yours. And ... --the stuff of ordinary life--that's part of your relationship too.You know, I guess my thinking has been moving this ... - I turned it into a Blog tool). Second, to see whether I can create a one-stop shop for all of my online activities. Not so successful with the second. The fact that folks from my past have started making an appearance is ...
In the Middle of the Curve - Wednesday, May 7, 2008 - CommentsDaily Bookmarks 04/24/2008
... and the University of Illinois at Urbana-Champaign. SLEDevents Calendar of events for educators in Second Life tags: secondlife, education Getting Results Free online professional development course for community college instructors from WGBH & the League of Innovation. You can follow a linear path or skip around to the parts you want. Content includes diversity, active learning, technology, and assessment ...
Experiencing eLearning - Thursday, April 24, 2008 - CommentsSteady Stream of Virtual Worlds
... available through NDU's islands in Second Life. I'm looking forward to a couple of days of seeing how much growth there has been since the inaugural conference in November. From the looks of it, there are already several more agencies and organizations that are looking into virtual worlds.
Learning Design and Performance Improvement - Wednesday, April 23, 2008 - CommentsTools for Getting Started in Second Life
Elena at Lively Learning posted some comments about Second Life for education in response to my liveblogging of the TCC Keynote Why do we need a Second Life? (Her original post is in Russian; the Google translation gave me enough to get ... mentioned about last year’s introduction to second life - is possible to find it somewhere? Second Life is not popular ... lots of free online tools available. I’ve bookmarked a few Second Life resources previously. For just getting started using Second Life, these video tutorials are really helpful. I haven’t spent much time with it, but the ...
Experiencing eLearning - Tuesday, April 22, 2008 - Comments
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