• "Organization Effectiveness Simulator" (Booz&Co)

    Do you work for the "Overmanaged Organization"? The Passive-Aggressive organization? Which organization "has scores of smart, motivated, and talented  people, but they rarely pull in the same direction  at the same time"?While this simulator from Booz & Co. might not be sophisticated enough to craft your next five-year plan from, I think it could start some really interesting discussions.

    e-Clippings (blogoehlert) - Tuesday, July 15, 2008 - Comments
  • "Organization Effectiveness Simulator" (Booz&Co)

    Do you work for the "Overmanaged Organization"? The Passive-Aggressive organization? Which organization "has scores of smart, motivated, and talented  people, but they rarely pull in the same direction  at the same time"?While this simulator from Booz & Co. might not be sophisticated enough to craft your next five-year plan from, I think it could start some really interesting discussions.

    e-Clippings (blogoehlert) - Tuesday, July 15, 2008 - Comments
  • Thoughts on Blended Learning

    ... with content, viewing video, simulation, undertaking a project, writing an essay; One-to-one: for example, on-job instruction, coaching, mentoring, support; Small group: for example, discussion, role play, group assignments, multi-player games; Large community, for example, lecture, presentation, Q&A. Clive then explains the importance of the social context: It seems to me that, if you want to enhance the effectiveness of a learning intervention, then you are more likely to blend the social context than you are the medium ...

    eLearning Weekly - Saturday, July 12, 2008 - Comments
  • Is everything a blend?

    ... content that included a scenario, a game, a simulation and a quiz. If this was the definition then it would not move us forward, but that's not what I proposed. To fit my definition, you would have to go further to mix methods in a number of social contexts, i.e. not all group learning, not all self-study and not all one-to-one. Mark's second point is right on the mark. My definition is clearly aimed at the design of educational or training interventions, and so would more appropriately be described as blended teaching, blended training or something similar ...

    Clive on Learning - Friday, July 11, 2008 - Comments
  • So what is blended learning?

    Self-study: for example, reading, reflecting, interacting with content, viewing video, simulation, undertaking a project, writing an essay; One-to-one: for example, on-job instruction, coaching, mentoring, support; Small group: for example, discussion, role play, group assignments, multi-player games; Large community, for example, lecture, presentation, Q&A. It seems to me that, if you want to enhance the effectiveness of a learning intervention, then you are more likely to blend the social context than you are the medium ...

    Clive on Learning - Thursday, July 3, 2008 - Comments
  • Behavioral Modeling and Simulation

    The National Research Council recently came out with a rather lengthy book on modeling individual through group level behaviors and cultural variables. This is a very big topic in the Government right now. One of their chapters was on "Games" and how they could contribute as a tool for social and organizational modeling. Specifically, they were looking at MMOGs. While I don't recommend the entire book for the casually-interested (the book is geared primarely for the Department of Defense Modeling and Simulation community), the chapter on games was interesting. The council considered ...

  • Behavioral Modeling and Simulation

    The National Research Council recently came out with a rather lengthy book on modeling individual through group level behaviors and cultural variables. This is a very big topic in the Government right now. One of their chapters was on "Games" and how they could contribute as a tool for social and organizational modeling. Specifically, they were looking at MMOGs. While I don't recommend the entire book for the casually-interested (the book is geared primarely for the Department of Defense Modeling and Simulation community), the chapter on games was interesting. The council considered ...

  • Engineering Data Visualization

    Last Summer Second Life was all the rage in the popular media. In fact, one of the most linked (and found) pages on this blog are the Second Life Tutorials (more SL posts). However, as much as SL gathered media attention, the bigger interest for most of us was the discipline of engineering simulation and data visualization. While conducting some research recently, I became aware of an excellent visualization seminar series from Duke University. Like most research ... one link led to another ... which led to another, etc. Thus, here are the fruits of my labor with brief descriptions ...

    eContent - Thursday, June 19, 2008 - Comments
  • Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series

    ... lt;insert shameless plug here> Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an eLearning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!

    e-Clippings (blogoehlert) - Thursday, June 19, 2008 - Comments
  • Get Social, Get Game and Get Learning! eLearning Guild's Summer Seminar Series

    ... lt;insert shameless plug here> Just wanted to let everyone know, so you can all run out and sign up now! now! now! - that Brent Schlenker and I are doing an eLearning Guild Summer Seminar Series that is focused on all things "2.0" and how they can be used to create powerful ,collaborative, learning environments. An outline for our session is available here - but I should also point out that Clark Quinn and Jeff Johannigman are doing their session on serious games aka Immersive Learning Simulations, immediately following ours - so stay for both!

    e-Clippings (blogoehlert) - Thursday, June 19, 2008 - Comments
  • Supercomputer (Games contribute...again)

    ... and Simulation. Well done...now we will just wait for 18 months, and we will have this computing power in our cell phones :-) ...

  • V-Learning, The skills needed for success

    ... activity?Virtual Worlds corner of the 3d web- MMOPG- Mashups- Data visualization- Business and Thread Simulation- Commerce- Haptics (touch) and moreMIT and Virtual World researchWayfinding- Refers to the techniques used by travelers to find relatively unmarked and often mislabeled rooutsWhat is more annoying than the feeling of having wasted time and energy in a futile attempt to reach a destination?What's more exasperating than searching for information on displays giving everything but that which is needed?We are wayfinding of our own and for our students ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Learning Gets a Second Life

    ... in virtual as effective as real world simulations.- Costs a fraction as a real scenarioKiller Ap #1 - MeetingsIntel ... #3 - Games and simulations (scavenger hunts very popular)U of Ohio - Nutrition GameMicrosoft - Defy all ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Keynote Day 2

    Physica engines- Pre-existing simulations- Event scripting the hardest part - game level design and assignments. Sadly all in proprietary formats.FAS Virtual World projectHave sign-ins to get people to join and participate.- Make it simple to add things (pictures, links, etc)- They can modify the item to make it more accurateGoal - a new kind of academic publication. Upgrade the visual representation + update the literature ...

    In the Middle of the Curve - Thursday, June 5, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer

    ... part of performance support.Remember - right tool for right type of teaching.- Simulations + Save zone to practice. A ... video and virtual simulation. + Problem after develop branching simulation - either know or none. Maybe have a real ... into the simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people ... behavior.Summary- Casual games- Leverage gadgets- Build community- Reconfigure training program- Simulations / Virtual ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer

    ... part of performance support.Remember - right tool for right type of teaching.- Simulations + Save zone to practice. A ... video and virtual simulation. + Problem after develop branching simulation - either know or none. Maybe have a real ... into the simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people ... behavior.Summary- Casual games- Leverage gadgets- Build community- Reconfigure training program- Simulations / Virtual ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer

    Remember - right tool for right type of teaching. - Simulations + Save zone to practice. A virtual apprenticeship ... simulation. + Problem after develop branching simulation - either know or none. Maybe have a real person behind them ... simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people have knowledge ... . Summary - Casual games - Leverage gadgets - Build community - Reconfigure training program - Simulations / ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer

    Remember - right tool for right type of teaching. - Simulations + Save zone to practice. A virtual apprenticeship ... simulation. + Problem after develop branching simulation - either know or none. Maybe have a real person behind them ... simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people have knowledge ... . Summary - Casual games - Leverage gadgets - Build community - Reconfigure training program - Simulations / ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Games, Gadgets and Gizmos for Knowledge Transfer

    ... part of performance support.Remember - right tool for right type of teaching.- Simulations + Save zone to practice. A ... video and virtual simulation. + Problem after develop branching simulation - either know or none. Maybe have a real ... into the simulation. + Can also embed video. Remember video does not equal interactive. + Video best when people ... behavior.Summary- Casual games- Leverage gadgets- Build community- Reconfigure training program- Simulations / Virtual ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Learning for the New Mobile Society

    ... alerts- Procedures, checklists and forms- Quizzes, tests and certifications, games and simulations- Mentoring and coaching- CollaborationMedical is huge in mobile.------------------Dr. MetcalfFascinated by different approaches to content. Job aids and eCoaching.- More time interacting through mobile introductions.- Primary way to engage more frequently and deeper since time for reflectionDoesn't have to be about delivery of content so much as connection of people (e-mail and IM) ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Keynote Day 1

    ... networking" - get the experts together. + Broaden the information because we connect!- Simulations / Gaming - let people play through it up front before the problem happens.- Cohort / Team Training - ability for people to interact. Teamwork, leadership skills, conflict resolution. Growing team behavior. + Connect team with THEIR issues! + This is where you get to WOW. Helping a project team be more effective at that time so they can work together better ...

    In the Middle of the Curve - Wednesday, June 4, 2008 - Comments
  • Three tiers in the content pyramid

    ... personalisation, and/or challenging scenarios using rich media, and/or simulations with high functional fidelity, and/or elements of game play, and/or 3D models of interesting objects that can be manipulated and explored, and/or virtual worlds with high physical fidelity. (Several colleagues, notably Lars Hyland and Nick Shackleton-Jones, prompted me to re-think this list of examples. They felt that you didn't have to be doing leading-edge work to be at the high end, you could be generating what is relatively simple content, but with great care and professionalism ...

    Clive on Learning - Wednesday, June 4, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1

    ... session I attended a year ago - has there been no change?)Have seen some simulation activitiesPeople really don't learn well ... and present additional resources- Group work on case studies- Simulations- Blogs- Wikis still difficult because of ...

    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1

    ... session I attended a year ago - has there been no change?)Have seen some simulation activitiesPeople really don't learn well ... and present additional resources- Group work on case studies- Simulations- Blogs- Wikis still difficult because of ...

    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1

    ... lecture halls (just like the one session I attended a year ago - has there been no change?) Have seen some simulation ... resources - Group work on case studies - Simulations - Blogs - Wikis still difficult because of issues with ...

    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1

    ... lecture halls (just like the one session I attended a year ago - has there been no change?) Have seen some simulation ... resources - Group work on case studies - Simulations - Blogs - Wikis still difficult because of issues with ...

    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • Collaboration in a Virtual World Pt. 1

    ... the one session I attended a year ago - has there been no change?)Have seen some simulation activitiesPeople really ... - Research assignments - seek out and present additional resources- Group work on case studies- Simulations- Blogs- ...

    In the Middle of the Curve - Tuesday, June 3, 2008 - Comments
  • The Learning Landscape Model

    ... adjunct, a simulation architect, a project manager, a project manager, a business leader, a researcher, and a consultant. And yet, even recently, I have found myself wanting to build a better model of what we do. In the book, I'm going to offer several models that provide a good starting place for deep understanding. The first of these models I call, The Learning Landscape. I've been gradually building this model for years, and I recently added some additional complexity that completes the picture of what we do-or what we should aim to do ...

    Will at Work Learning - Tuesday, June 3, 2008 - Comments
  • HUGE Conferences List - Game Focus - Help Needed!

    OK...here is a HUGE list of conferences, primarily developed with a focus on games, simulations etc. I am in the ... ://www.socialgamingsummit.com 2008 Training & Simulation Industry Symposium (TSIS)Jun 18-19, 2008 Orlando, FL Flash in ... land management (Germany). *ISAGA International Simulation and Gaming Association annual conference. *Learning Futures ... and simulation community (business, industry, academic, governmental). *NAB World's largest electronic media show. *NASAGA North American Simulation and Gaming Association annual conference. *O'Reilly ETech *Serious Games ...

    e-Clippings (blogoehlert) - Tuesday, May 27, 2008 - Comments
  • Video Games, mLearning, Activity Centered Design, & Web Users

    ... presentations, guest lectures, and group discussions. Video games can help achieve that in an already simulated way." Create Mobile Websites with Wirenode - Mobile Learning Wirenode incorporates media and interactivity, which may even be uploaded by the user, and there's even an analytics tool for users who like to see how many visitors/students are checking out their mobile site. Design - Human Centered Design vs Activity Centered Design? - eCube The "listen to your users" produces incoherent designs ...

    Big Dog, Little Dog - Monday, May 26, 2008 - Comments
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